PUBLICATIONS


Engström, A., Esbjörnsson, M. and Juhlin, O. (2008) Nighttime visual media production in club environments. . In Presented at the Night and darkness: Interaction after dark - Workshop, at CHI2008. pdf


Brunnberg, L. (2008) Playing with the Highway Experience - Pervasive Games on the Road. . In Ph.D. Thesis in Applied Information Technology, IT-University of Göteborg. html


Brown, B., Laurier, E., Lorimer, H, Jones, O., Juhlin, O. et al (2008) Driving and passengering: notes on the natural organization of ordinary car travel. . In In Mobilities, Vol. 3, No. 1, pp 1-23, Taylor and Francis. pdf


Juhlin, O. and Weilenmann, A. (2008) On movement, sound and radio talk in deer hunting. . In To be presented at the Space, Interaction, Discourse 2008 Conference. pdf


Engström, A., Esbjörnsson, M. and Juhlin, O. (2008) Mobile Collaborative Live Video Mixing.. In In Proceedings of MobileHCI 2008.


Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2008) Mobile Collaborative Live Video Production.. In Presented at the workshop Mobile Multimedia – Content Creation and Use at MobileHCI2008. pdf


Thessman, E. (2007) Rummets betydelse för användargenererat innehåll i pervasivespel.. In Human Computer Interaction. KTH. pdf


Kronqvist, F. and Karlsson, P. (2007) Kraftåterkoppling för handhållna enheter, haptiska kuben. . In Department of Applied Information Technology, KTH. pdf


Klövstedt, J. (2007) OSREP - Open-Set REalistic Pinpointing. . In Master thesis. Department of Information Technology, Uppsala University. pdf


Formo, J. (2007) Mediated Social Serendipity.. In The Institute of Industrial Design at Oslo School of Architecture and Design. pdf


Angulo, J. (2007) The Emotional Driver - A Study of the Driving Experience and the Road Context.. In School of Engineering, Blekinge Institute of Technology. pdf


Esbjörnsson, M., Juhlin, O. and Weilenmann, A. (2007) Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation. . In In International Journal of Human Computer Interaction, Special issue on: In-Use, In-Situ: Extending Field Research Methods. Lawrence Erlbaum Associates, Vol. 22, Issue 1, pp. 39-60. pdf


Ylva Fernaeus (2007) Tangibles for Social Interaction. In Shareable Interfaces workshop London.


Holmquist, L.E., Höök, K., Juhlin, O. and Waern, A. (2007) obile Life: A Research Foundation for Mobile Services.. In n Proceedings of Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California. pdf


Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2007) More TV! - Support for local and collaborative production and consumption of mobile TV.. In In Interactive TV: A Shared Experience TICSP Adjunct Proceedings of EuroITV 2007. pp 173-177. pdf


Sundström, Petra, Ståhl, Anna, Höök, Kristina (2007) In Situ Informants Exploring an emotional Mobile Meassaging System in Their Everyday Practice. In In a special issue of IJHCS on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 388--403 PDF


Maria Håkansson, Mattias Rost, Mattias Jacobsson and Lars Erik Holmquist (2007) Facilitating Mobile Music Sharing and Social Interaction with Push!Music. In Proceedings of HICSS-40 2007, Hawaii, USA, January 3-6, 2007.


Östergren, M. (2006) Traffic encounters - Drivers meeting face-to-face and peer-to-peer. . In Studies in Applied Information Technology. IT-University of Göteborg. html


Panqueva, P. (2006) Glowing citizens.. In MA graduation project in Interaction Design, Umeå Institute of Design. pdf


Normark, D. (2006) Tending to Mobility: Intensities of Staying at the Petrol Station.. In In Environment & Planning A. Pion, vol. 38, no 2, pp 241-252. pdf


Lalya Gaye and Lars Erik Holmquist (2006) Performing Sonic City: Situated Creativity in Mobile Music Making. In Leonardo Electronic Almanach (LEA), Special Issue on Locative Media WWW


Juhlin, O. and Normark, D. (2006) Public road signs as intermediate interaction.. In In Space and Culture. Sage Publications. pdf


Esbjörnsson, M. (2006) From Ethnography on Infrastructure Management to Initial User Feedback on PlaceMemo. . In In Personal and Ubiquitous Computing (Theme issue on Interactive Mobile Information Access). Springer Verlag, vol. 10, no. 4, pp 195-204. pdf


Lindström, Madlene, Ståhl, Anna, Höök, Kristina, Sundström, Petra, Laaksolahti, Jarmo, Combetto, Marco, Taylor, Alex, and Bresin, Roberto (2006) Affective Diary - Designing for Bodily Expressiveness and Self-Reflection. In In proceedings of the ACM SIGCHI conference Computer-Human Interaction (CHI2006), Work in Progress paper, ACM Press Montreal, Canada. PDF


Lalya Gaye, Lars Erik Holmquist, Frauke Behrendt and Atau Tanaka (2006) Mobile Music Technology: Report on an Emerging Community.. In Proceedings of NIME 2006, the 6th International Conference onNew Interfaces for Musical Expression, Paris, France. PDF


Juhlin, O. and Östergren, M. (2006) Time to meet face-to-face and device-to-device.. In In Proceedings of the 8th International Conference on Human Computer Interaction with Mobile Devices and Services - Mobile HCI 2006. ACM Press, pp. 77-80 pdf


Höök, Kristina (2006) Designing Familiar Open Surfaces. In Proceedings of NordiCHI Oslo, Norway, ACM Press. PDF


Gustafsson, A., Bichard, J., Brunnberg, L., Juhlin, O. and Combetto, M. (2006) Believable environments – Generating interactive storytelling in vast location based pervasive games.. In In Proceedings of SIGCHI Advances in Computer Entertainment 2006. ACM Press. CD-ROM. pdf


Esbjörnsson, M., Brown, B., Juhlin, O., Normark, D., Östergren, M. and Laurier, E. (2006) Watching the cars go round and round: designing for active spectating.. In n Proceedings of CHI 2006. ACM Press, pp. 1221-1224. pdf


Brunnberg, L. and Juhlin, O. (2006) Keep your eyes on the road and your finger on the trigger - Designing for mixed focus of attention in a mobile game for brief encounters. . In In Proceedings of the 4th International Conference on on Pervasive Computing. Springer Verlag, pp. 169-186. pdf


Bichard, J., Brunnberg, L., Combetto, M., Gustafsson, A. and Juhlin, O. (2006) ackseat Playgrounds: Pervasive Storytelling in Vast Location Based Games.. In In Proceedings of the 5th International Conference on Entertainment Computing - ICEC 2006. Springer Verlag, pp. 117-122. pdf


Juhlin, O. and Östergren, M. (2006) Time to meet face-to-face and device-to-device.. In In Mattias Östergren (Diss.) Traffic Encounters – Drivers meeting face-to-face and peer-to-peer, IT-university of Göteborg, 2006. pdf


Östergren M. and Juhlin, O. (2006) Car Drivers using Sound Pryer – Field trials on Shared Music Listening in Traffic Encounters.. In In (eds. O’Hara, K. and Brown, B.), Consuming Music Together: Social and Collaborative Aspects of Music Consumption, Springer, Series of Computer Supported Cooperative Work, vol 35, pp 173-190. pdf


Sara Ljungblad, Maria Håkansson and Lars Erik Holmquist (2006) Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival.. In Journal of Personal and Ubiquitous Computing. Springer Link


Sara Ljungblad, Katarina Walter, Mattias Jacobsson and Lars Erik Holmquist (2006) Designing Personal Embodied Agents with Personas. In Proceedings of RO-MAN 06, The 15th IEEE International Symposium on Robot and Human Interactive Communication, Hatfield, United Kingdom.


Mattias Rost, Mattias Jacobsson and Lars Erik Holmquist (2006) Push!Photo: Informal Photo Sharing in Ad-Hoc Networks. In Extended abstracts of UbiComp 2006, Orange County, USA. PDF


Mattias Jacobsson, Mattias Rost and Lars Erik Holmquist (2006) When Media Gets Wise: Collaborative Filtering with Mobile Media Agents . In Proceedings of IUI 2006, the 10th International Conference on Intelligent User Interfaces, February 2006, Sydney, Australia PDF


Maria Håkansson, Sara Ljungblad, Lalya Gaye and Lars Erik Holmquist: (2006) Snapshots from a Study of Context Photography. In CHI '06 extended abstracts on Human Factors in Computing Systems, Montreal, Canada. (alt.chi presentation) PDF


Maria Håkansson, Lalya Gaye, Sara Ljungblad and Lars Erik Holmquist (2006) More Than Meets the Eye: An Exploratory User Study of Context Photography.. In Proceedings of NordiCHI 2006, the fourth Nordic conference on Human-Computer Interaction. PDF


Lalya Gaye, Svante Hermansson and Lars Erik Holmquist (2006) BashoCam: collective photographic sequencing in wireless P2P networks. In CHI '06 extended abstracts on Human Factors in Computing Systems, Montreal, Canada. (work-in-progress) PDF


Johan Sanneblad and Lars Erik Holmquist (2006) Ubiquitous Graphics: Combining Hand-held and Wall-size Displays to Interact with Large Images. In Proceedings of AVI 2006 Advanced Visual Interfaces, Venice, Italy. PDF


Normark, D. and Juhlin, O. (2005) Intermediate Interaction in Traffic. . In Presented at the Workshop on Location-Awareness and Community at ECSCW'05. pdf


Chalmers, M. and Juhlin, O. (2005) New uses for mobile pervasive games. . In Presented at the Workshop Computer Games & CSCW at ECSCW'05. pdf


Esbjörnsson, M. (2005) Enhanced Social Interaction in Traffic.. In Studies in Applied Information Technology. IT University of Göteborg. html


Arnestrand, E. (2005) Communicate Traffic Related Information. . In Faculty of Science and Technology, Uppsala university. pdf


Svensson, M., Höök, K. and Cöster R. (2005) Designing and Evaluating Kalas: a Social Navigation System for Food Recipes. In In ACM Transactions on Computer-Human Interaction, ACM Press, September Issue PDF


Östergren M. and Juhlin, O. (2005) Road Talk: A roadside location-dependent audio message system for car drivers.. In In Journal of Mobile Multimedia. Rinton Press, Princeton, New Jersey, vol. 1, no. 1, pp 47-61. pdf


Sundström, P., Ståhl, A., and Höök, K. (2005) eMoto – A user-centred approach to affective interaction. In In Lecture Notes in Computer Science, Springer Verlag, Proceedings from ACII05 Beijing, China. PDF


Ståhl, A., Sundström, P., and Höök, K. (2005) A Foundation for Emotional Expressivity. In In Proceedings of DUX 2006, ACM Press San Francisco, CA, USA. PDF


Rudström, Å., Höök, K., and Svensson, M. (2005) Social Positioning: Designing the Seams between Social, Physical and Digital Space. In In Proceedings of HCII Las Vegas, USA . PDF


Oulasvirta, A., Tamminen, S. and Höök, K. (2005) Comparing Two Approaches to Context: Realism and Constructivism. In In proceedings of The Fourth Decennial Aarhus Conference Århus, Denmark. DOC


Normark, D. and Juhlin, O. (2005) Presenting and representing roadsides: the practice of mounting and removing private signs along road.. In Presented at The International conference Technisierung /Ästhetisierung - Technological and Aesthetic (Trans)Formations of Society. pdf


Esbjörnsson, M. and Weilenmann, A. (2005) Mobile Phone Talk in Context.. In In Proceedings of Context'2005 - The 5th International and Interdisciplinary Conference Modeling and Using Context. Springer Verlag, pp 140-154. pdf


Juhlin, O. (2005) Beyond just getting there - the interactive road. . In In The online journal Vodafone receiver, no. 12. html


Normark Vesterlind, Daniel (2004) Tending to mobile societies. In The Alternative Mobility Futures Conference, 2004.


Normark, D. (2004) Coping with Cars and Co-presence at Petrol Stations. . In Presented at The Coping with complexity Workshop, Bath, UK. pdf


Brunnberg, L. and Juhlin, O. (2004) The Road Rager - Making use of Traffic Encounters to Enhance a Mobile Gaming Experience.. In Presented at The Games and Social Networks: A Workshop on Multiplayer Games, at the British HCI 2004 conference. pdf


Moum, Åsa (2004) Once Upon a Time... - Interactive Storytelling in a Context-Dependent Mobile Game. In Dept. of Numerical Analysis and Computer Science, Royal Institute of Technology, Stockholm pdf


Höök, K (2004) Active co-construction of meaningful experiences: but what is the designers’ role?. In Keynote presentation of the NordiCHI conference, ACM Press Tampere, Finland. PDF


Esbjörnsson, Mattias, Juhlin, Oskar & Östergren, Mattias (2004) Traffic Encounters and Hocman - Associating Motorcycle Ethnography with Design. In Journal of Personal and Ubiquitous Computing


Chalmers, M., Dieberger, A., Höök, K, and Rudström, Å. (2004) Social Navigation and Seamful Design. In Japanese Journal of Cognitive Studies, No.11 Vol.3. Special issue: Social Navigation PDF


Brunnberg, L. (2004) The Road Rager - Making Use of Traffic Encounters in a Mobile Multiplayer Game.. In In Proceedings of MUM'2004 - Third International Conference on Mobile and Ubiquitous Multimedia. University of Maryland, pp 33-40. pdf


Normark Vesterlind, Daniel & Esbjörnsson, Mattias (2004) The Mobile Workplace: Collaboration in a Vast Setting. In In The Interaction Society: Practice, Theories and Supportive Technologies. Ed. Mikael Wiberg.


Höök, K (2004) User-Centred Design and Evaluation of Affective Interfaces. In In From Brows to Trust: Evaluating Embodied Conversational Agents, Edited by Zsófia Ruttkay and Catherine Pelachaud, Published in Kluwer’s Human-Computer Interaction Series – volume 7 PDF


Weilenmann, Alexandra & Leuchovius, Peter (2004) "I'm waiting where we met last time": Exploring everyday positioning practices to inform design. In Accepted to NordiCHI, 2004.


Weilenmann, A. (2004) "Kan inte du svara?" Om hur ungdomar samsas om sina mobiltelefoner.. In In Locus. Lärarhögskolan, Stockholm, no. 2. html


Glimell, Hans & Normark, Daniel (2004) Rerouting the agency of technology-in-use - STS and the resurrection of the mundane. In To be presented at 4S-EASST Conference


Brunnberg, Liselott (2004) The Road Rager - Making Use of Traffic Encounters in a Mobile Multiplayer Game. In Accepted to IRIS27, 2004.


Östergren, Mattias (2004) Implications of Speed Trap Services for Designing Roadside-Location-Dependent Messengers. In Accepted to IRIS27, 2004. pdf


Östergren, Mattias & Juhlin, Oskar (2004) Sound Pryer: truly mobile joint music listening. In Presented at the first international workshop on mobile music technology, 2004. pdf


Östergren, Mattias (2004) Sound Pryer: Adding Value to Traffic Encounters with Streaming Audio. In Accepted to ICEC, 2004.


Rudström, Åsa, Cöster, Rickard, Höök, Kristina and Svensson, Martin (2003) Paper Prototyping a Social Mobile Service. In Workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM'2003 Norrköping. PDF


Lars Erik Holmquist, Johan Sanneblad and Lalya Gaye (2003) Total Recall: In-place Viewing of Captured Whiteboard Annotations. In Extended Abstracts of CHI 2003 ACM Press. PDF


Lalya Gaye, Ramia Mazé and Lars Erik Holmquist (2003) Sonic City: The Urban Environment as a Musical Interface. In Proceedings of NIME 2003 Montréal, Canada. PDF


Kristina Höök, David Benyon, Alan Munro (2003) Designing Information Spaces: The Social Navigation Approach. Springer Verlag. html


Normark Vesterlind, Daniel (2003) Using ethnography or technology probe: Understanding children's future use of roadside interaction. In The workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM'2003. PDF


Östergren, Mattias (2003) Sound Pryer Field Trials: Learning About Adding Value to Driving. In The workshop Designing for ubicomp in the wild: Methods for exploring the design of mobile and ubiquitous services, at MUM'2003. PDF


Rudström, Åsa and Höök, Kristina (2003) Designing a Mobile Social Service for a Mall: User experiences of Kista Galleria. In SICS Technical Report No. T2003:26 SICS. PDF


Rudström, Åsa (2003) An ethnographically inspired study of a shopping mall and mobile life within. In SICS Technical Report No. T2003:25 SICS. PDF


Hulterström, Kristina (2003) Witches, Warlocks and Traffic Encounters - Designing the Interaction for an ad hoc multiplayer gaming experince. In Dept. of Science and Technology, Linköping University, Campus norrköping PDF


Gustafsson, Anton (2003) PlaceMemo: A Prototype of a Context-aware Information System. In Dept. of Computer Science, Umeå University PDF


Vesterlind, Daniel (2003) Shared Spaces Shared Responsibility: Designing for Non-Obstructive Browsing. In Proceedings of IRIS'26 Helsinki. PDF


Esbjörnsson, Mattias, Juhlin, Oskar & Östergren, Mattias (2003) Adding Value to Traffic Encounters: A Design Rationale for Mobile Ad Hoc Computing Services. In Proceedings of IRIS'26 Helsinki. PDF


Esbjörnsson, Mattias, Juhlin, Oskar & Östergren, Mattias (2003) Motorcycling and social interaction - Design for the enjoyment of brief traffic encounters. In Proceedings of Group'2003 PDF


Esbjörnsson, Mattias, Juhlin, Oskar & Östergren, Mattias (2003) Mobile Bikers using Hocman - Field Trials on Mobile Interaction. In Proceedings of MobileHCI Udine. PDF


Esbjörnsson, Mattias & Juhlin, Oskar (2003) Combining Mobile Phone Conversations and Driving - Studying a Mundane Activity in its Naturalistic Setting. In Proceedings of ITS Madrid. PDF


Esbjörnsson, Mattias & Juhlin, Oskar (2003) Combining mobile phone conversations and driving- studying a mundane activity in its naturalistic setting.. In In Patten, C.J.D. (Ed.) Vetenskaplig rapportsamling. Publikation 2003:92 Borlänge: Vägverket. PDF


Brunnberg, Liselott & Juhlin, Oskar (2003) Movement and Spatiality in a Gaming Situation - Boosting Mobile Computer Games with the Highway Experience. In Proccedings of Interact Zürich. PDF


Brunnberg, Liselott & Hulterström, Kristina (2003) Designing for physical interaction and contingent meetings in a gaming situation. In the workshop on real world user interfaces, at MobileHCI'2003 Udine, Italy. PDF


Lalya Gaye, Lars Erik Holmquist and Ramia Mazé (2002) Sonic City: Merging Urban Walkabouts with Electronic Music Making. In Companion of UIST'02 ACM Press. PDF


Ana Paiva, Gerd Andersson, Kristina Höök, Dário Mourão, Marco Costa, Carlos Martinho (2002) SenToy in FantasyA: Designing an Affective Sympathetic Interface to a Computer Game. In Journal of Personal and Ubiquitous Computing, Vol 6, Iss 5 -6 , pp 378 - 389 Springer Verlag. html