Publications

2012

Belenguer, J. S., Lundén, M., Laaksolhati, J., and Sundström P. (2012). Immaterial Materials: Designing with Radio. TEI 2012

Engström A., Perry M., Juhlin, O. (2012). Amateur Vision and Recreational Orientation: creating live video together. Forthcoming in proc. of CSCW 2012 Seattle 2012

Ljungblad, S., Kotrbova, J., Jacobsson, M., Cramer, H., and Niechwiadowicz, K. (2012). Hospital robot at work: Something alien or an intelligent colleague?. In proceedings of CSCW 2012, Seattle, USA.

2011

Brown, B., S. Reeves and S. Sherwood. (2011). Into the wild: Challenges and opportunities for field trial methods.. In proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press

Cramer, H., Ahmet, Z., Rost, M., and Holmquist, L. E. (2011). Gamification and location-sharing: some emerging social conflicts. Presented at Workshop on Gamification: Using Game Design Elements in Non-Gaming Contexts at CHI 2011, Vancouver, Canada.

Cramer, H., Rost, M., and Holmquist L. E. (2011). Performing a Check-in: Emerging Practices, Norms and ‘Conflicts’ in Location-Sharing Using Foursquare. In proceedings of MobileHCI’11, Stockholm, Sweden.

Cramer. H., Büttner, S. (2011). Things that Tweet, Check-In and are Befriended. Two Explorations on Robotics & Social Media. In Proceedings of HRI‘11, March 7-9, 2011, Lausanne, Switzerland.

Ferreira, P. and Höök, K. (2011). Bodily Orientations around Mobiles: Lessons learnt in Vanuatu. In proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press

Grufberg, K. and Holmquist, L.E. (2011). Designer Experience through Magical Bits. Presented at Workshop on Designer Experience: Exploring Ways to Design in Experience at CHI 2011, Vancouver, Canada.

Grufberg, K., and Holmquist, L.E. (2011). Magical Bits: Designing Through Experiencing the Future End Product. In proceedings of DESIRE 2011, Eindhoven, The Netherlands, October 2011 (Best Paper Award)

Halpern, M., Tholander, J., Evjen, M., Davis, S., Ehlrich, A., Schustak, K., Baumer, E., Gay, G. (2011). MoBoogie. Creative Expression Through Whole Body Musical Interaction. CHI'11 May 7-11, Vancouver, BC. (nominated for best paper)

Höök, K. (2011). Move that Body! Involving users emotionally, bodily and socially. IASDR (International Association of Societies of Design Research) - 4th World Conference on Design Research, Delft, Holland, 2011.

Jacobsson, M. and Cramer, H. (2011). Universal Robots as ‘Solutions’ to Wicked Problems: Debunking a Robotic Myth. In late breaking abstract of HRI'11, Lausanne, Switzerland

Jamil, I., Perry, M., O'Hara, K. Karnik, A. and Subramanian, S. (2011). The Effects of Interaction Techniques on Talk Patterns in Collaborative Peer Learning around Interactive Tables. In proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press

Johansson, C. and Tholander, J. (2011). EcoFriends – the non-guilt feeling mobile system for inspiration and engagement . Presented at Workshop on Sustainable Interaction Design in Professional Domains at CHI 2011, Vancouver, Canada.

Johansson, C., Ahmet, Z., Jonsson, M., Tholander, J., Aleo, F., Sumon, S. (2011). Weather Gods and Fruit Kids – Embodying abstract concepts using tactile feedback and Whole Body Interaction. In proceedings of the 9th International Conference on Computer Supported Collaborative Learning, Hong Kong, China, July 2011.

John Helmes, Alex S. Taylor, Xiang Cao, Kristina Höök, Peter Schmitt, Nicolas Villar (2011). Rudiments 1, 2 & 3: Design Speculations on Autonomy. In Proceedings of Tangible and Embedded Interaction (TEI), January 2011, Portgual, ACM Press

Juhlin, O. (2011). Towards an empirical program of drivers’ ethnomethods of sharing the means for transport. In proceedings of 110th Annual Meeting November 16-20, 2011 Montreal, QC, Canada

Juhlin, O. Reponen, E. Bentley, F. Kirk, D., Adler, M. (2011). Video interaction - Making broadcasting a successful social media. . Extended Abstracts in proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press

Juhlin, O., and Zhang, Y. (2011). Unpacking Social Interaction that Make us Adore – On the Aesthetics of Mobile Phones as Fashion Items. In Proceedings of ACM Mobile HCI 2011, August 30th to September 2nd, Stockholm Sweden

Juhlin, O., Holm, M., Höök K., and Waern A. (2011). Mobile Life VINN Excellence Centre – A model for strategic innovation of next generation mobile services. Forthcoming in proceedings of Enterprising Knowledge New forms of innovation partnerships – the business perspective 16-17 June 2011 British Embassy Berlin

Juhlin, Oskar (2011). Social Media on the Road: Mobile Technologies and Future Traffic Research. IEEE Multimedia

Laaksolahti, J., Tholander, J., Lundén, M., Solsona Belenguer, J., Karlsson, A., Jaensson, T. (2011). The LEGA: A Device for Leaving and Finding Tactile Traces. In Proceedings of ACM Tangible, Embedded, and Embodied Interaction 2011 (TEI'11), January 23-26, Funchal, Portugal

Ljungblad, S., Nylander, S., Nørgaard, M. (2011). Beyond Speculative Ethics in HRI? Ethical Considerations and the Relation to Empirical Data. In Proceedings of HRI‘11, March 7-9, 2011, Lausanne, Switzerland

Magnusson, C., Waern, A., Rassmus-Gröhn, K., Bjernryd, Å., Bernhardsson, H., Jakobsson, A., Salo, J., Wallon, M., Hedvall, P. O. (2011). Navigating the world and learning to like it - mobility training through a pervasive game.. Proceedings of Mobile HCI, August 2011, Stockholm, Sweden.

Márquez S., E., Johansson, C., Moen, J. & Waern, A. (2011). Bodies, boogies, bugs & buddies: Shall we play?. Presented at Work-in-Progress Workshop at TEI 2011, Madeira, Portugal.

Moret Gabarro, R. and Waern, A. (2011). Performative Gestures for Mobile Augmented reality interaction. . Work-in-Progress Workshop at TEI 2011, Madeira, Portugal.

Nylander, Stina & Rudström, Aåsa (2011). Questions, inspiration, feedback, and contributions: How entrepreneurs network online. In proceedings of Communities and Technologies 2011, Brisbane, Australia.

Paldanius M., Kärkkäinen T. Väänänen-Vainio-Mattila K., Juhlin O., Häkkilä, J. (2011). Communication Technology for Human-Dog Interaction: Exploration of Dog Owners’ Experiences and Expectations. In proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press

Paulo F. Gomes, Elena Márquez Segura, Henriette Cramer, Tiago Paiva, Ana Paiva, Lars Erik Holmquist (2011). ViPleo and PhyPleo: Artificial pet with two embodiments. In proceedings ACE’11, Lisbon, Portugal.

Rost, M., Cramer, H., and Holmquist, L. E. (2011). Mobile exploration of geotagged photographs. In Personal and Ubiquitous Computing. Doi: 10.1007/s00779-011-0433-x

Stenros, J. Waern, A. and Montola, M. (2011). Studying the Elusive Experience of Pervasive Games. Journal of Simulation and Gaming

Stenros, J., Holopainen, J., Waern, A., Ollila, E. and Montola, M. (2011). Narrative Friction in Alternate Reality Games: Design Insights from Conspiracy For Good. Proc. DIGRA 2011, Hilversum, the Netherlands, September.

Ståhl, A., Höök, K., Kosmack Vaara, E. (2011). Reflecting on the Design Process of Affective Health. IASDR2011 - 4th World Conference on Design Research, November 1 - 3, Delft

Sundström, P., Taylor A., and O'Hara K. (2011). Sketching in Software and Hardware: Bluetooth as a Design Material. MobileHCI'11, Aug 30-Sep 2, Stockholm, Sweden.

Sundström, P., Taylor, A., Grufberg, K., Wirström, N., Solsona Belenguer, J., and Lundén, M. (2011). Inspirational Bits - Towards a shared understading of the digital material. CHI'11, May 7-11, Vancouver, BC.

Sundström, P., Vaara, E., Solsona, J., Wirström, N., Lundén, M., Laaksolahti, J., Waern, A., and Höök, K. (2011). Experiential Artifacts as a Design Method for Somaesthetic Service Development. At the Role of Design in UbiComp Research and Practice workshop at UbiComp’11, Sep 17-21, Beijing, China.

Tholander, J., and Johansson, C. (2011). Some themes in bodily interaction. Presented at Workshop on Embodied Interaction: Theory and Practice in HCI at CHI 2011, Vancouver, Canada.

Tricia Wang and Barry Brown (2011). Ethnography of the telephone: 
Changing uses of communication technology in village life. In Proceedings of ACM Mobile HCI 2011, August 30th to September 2nd, Stockholm Sweden

Waern, A. (2011). I’m in love with someone who doesn’t exist! Bleed in the context of a computer game. Journal of Gaming and Virtual Worlds

Waern, A. (2011). Pixel crush doesn't begin to explain it!. Playground magazine. Issue no 1, Feberuary 2011.

Weilenmann, A and Juhlin, O. (2011). Time to Revisit Mobility in Mobile HCI?. In Proceedings of Mobile HCI 2011, August 30 -September 2nd, Stockholm

Weilenmann, A. and Juhlin O. (2011). Understanding People and Animals: On Ordinary Human-Canine Interaction and the Use of a Positioning System in the Wild. In proceedings of CHI 2011: 29th ACM Conference on Human Factors in Computing Systems, Vancouver, Canada, May 2011, ACM Press (CHI Honorable mention)

Zhang, Y., Juhlin O., Kashanipour M. (2011). ‘Outfit-centric Accessory’ Design in Mobile Innovation. International Workshop on Aesthetic Intelligence at AmI 2011 Amsterdam Nov, 16

Zhang, Y., and Juhlin, O. (2011). Fashion as System or Action Net in ‘Fashion in All Things’: The Case of Colour in the Design of Mobile Phones. In proceedings of 3rd Global Conference fashion: Exploring Critical Issues, Thursday 22nd September – Sunday 25th September 2011 Mansfield College, Oxford, United Kingdom

2010

Ahmet, Z. and Holmquist, L. (2010). Sharing mobile services - Beyond the app store model. In Proceedings of MobileHCI 2010, September 7-10, Lissabon, Portugal

Benyon, D., Höök, K., and Nigay, L. (2010). Spaces of Interaction. Proceedings of ACM/BCS Visions of Computing conference, Edinburgh

Büttner, S. (2010). Developing Physical Check-In Methods for Location-Sharing Services and Analysing Their Influence on the User Experience. Diploma Thesis at Darmstadt University of Technology, Germany

Büttner, S., Cramer, H., Rost, M., Belloni, N., and Holmquist, L. E. (2010). φ²: Exploring physical Check-Ins for Location-Based Services. In proceedings of UbiComp’10, September 26–29, 2010, Copenhagen, Denmark.

Cramer, H., Belloni, N., and Rost, M. (2010). On not being a stranger: Making sense of the sociable media landscape. 'Designing and Evaluating Affective Aspects of Sociable Media to Support Social Connectedness' workshop at CHI 2010, Atlanta, GA, USA

Cramer, H., Mentis, H. and Fernaeus, Y. (2010). Serious work on playful experiences: a preliminary set of challenges. 'Fun, seriously?' workshop at CSCW 2010, Savannah, GA, USA

Cramer, H., Rost, M., Belloni, N., Chincholle, D. and Bentley, F. (2010). Research in the large: Using App Stores, Markets and other wide distribution channels in UbiComp research. Extended Abstracts UbiComp 2010, September 26–29, 2010, Copenhagen, Denmark.

Dahlström, E. (2010). Documenting and experiencing with live video - An evaluation of two mobile applications for live video editing . Mobile Life report 2010-09-18

Engström, A, Juhlin, O, Perry, M., Broth M. (2010). Temporal hybridity: Mixing live video footage with instant replay in real time”, . Forthcoming in Proc. CHI 2010 Atlanta Georgia, April, Full paper

Fernaeus, Y., Cramer, H., Korhonen, H. and Kaye, J. (2010). Please Enjoy!? Workshop on Playful Experiences in Mobile HCI. In proceedings MobileHCI 2010, Lisbon, Portugal

Fernaeus, Y., Håkansson, M., Jacobsson, M., and Ljungblad, S. (2010). How do you play with a robotic toy animal?: a long-term study of Pleo. In Proceedings of the 9th international Conference on interaction Design and Children (Barcelona, Spain, June 09 - 12, 2010). IDC '10. ACM, New York, NY, 39-48.

Gabarro, Roger Moret (2010). Interactive augmented reality. Ms. Sc. thesis, Royal Institute of Technology

Holmquist, L E., Ju, W., Jonsson, M., Tholander, J., Ahmet, Z., Sumon, S I., Acholonu, U., Winograd, T. (2010). Wii Science: Teaching the laws of nature with physically engaging video game technologies. To be presented in the workshop "Video Games As Research Instruments" at the ACM CHI 2010 Conference, Atlanta GA, USA

Höök, K. (2010). Transferring Qualities from Horseback Riding to Design. In Proceedings of NordiCHI, Reykjavik, Iceland, October 18 - 20, ACM Press

Höök, K., Sundström, P., Tholander, J., Ferreira, P., Ståhl, A., Laaksolahti, J., Kosmack Vaara, E., Karlsson, A., Sanches, P., Johansson, C., Sjölinder, M., Weymann, C., and Jaensson, T. (2010). Design Processes for Bodily Interaction. At the workshop Artifacts in Design: Representation, Ideation, and Process to be held at CHI, Atlanda, USA, April 2010.

Jacobsson, M., Fernaeus, Y., and Tieben, R. (2010). The Look, the Feel and the Action: Making Sets of ActDresses for Robotic Movement. In proceedings of ACM Designing for Interactive Systems 2010, Aarhus, Denmark.

Juhlin Oskar (2010). Social media on the road - The future of car based computing. Springer Verlag CSCW series

Juhlin, O. Engström, A. and Reponen, E. (2010). Mobile broadcasting – The whats and hows of live video as a social medium. In Proc of Mobile HCI 2010, September 7-10, Lissabon, Portugal

Kosmack Vaara, E. Silvăşan, I., Ståhl, A., Höök, K. (2010). Temporal Relations in Affective Health. In Proceedings of NordiCHI, Reykjavik, Iceland, October 18 - 20, ACM Press

Ljungblad, S. and Heyer, C. (2010). Blue-Sky and Down-to-Earth: How analogous practices can support the user-centred design proces. In Proceedings of ACM NordiCHI'10. Reykjavik, Iceland.

Mark Perry, Arvid Engström, Oskar Juhlin and Mathias Broth (2010). "EVS... now!" Mixing relevant instant replay into live video. Forthcoming in special issue of Visual Studies on New Technologies: Shifting Boundaries, Shared Moments

Rost, M., Cramer H., Belloni, N., and Holmquist, L. E. (2010). Geolocation in the Mobile Web Browser. In proceedings of UbiComp’10, September 26–29, 2010, Copenhagen, Denmark.

Ruixue, X., Rost, M., and Holmquist, L. E. (2010). Business Models in the Mobile Ecosystem. In Proceedings of International Conference on Mobile Business, Global Mobility Roundtable, June 13-15, Athens, Greece.

Sanches, P., Höök, K., Kosmack Vaara, E., Weymann, C., Bylund, M., and Sjölinder, M. (2010). Mind the Body! Designing a Mobile Stress Management Application Encouraging Personal Reflection. In Proceedings of Designing Interactive Systems (DIS), Aarhus, Denmark, ACM Press

Sanches, P., Vaara, E., Sjölinder, M., Weymann, C. and Höök, K. (2010). Affective Health – designing for empowerment rather than stress diagnosis. At the workshop, Know thyself: monitoring and reflecting on facets of one's life at CHI 2010, Atlanta, GA, USA

Stenros, J. and Waern, A. (2010). Games as Activity: Correcting the Digital Fallacy. In Proceedings of "Videogames and the future of Interactive Entertainment" conference, 2010, July, Oxford, U.K.

Sundström, P. and Taylor A. (2010). Inspirational Bits. At the Materialities workshop at DIS'10.

Sundström, P., and Höök, K. (2010). Hand in Hand with the Material: Designing for Suppleness. In proceedings of CHI 2010: 28th ACM Conference on Human Factors in Computing Systems, Atlanda, USA, April 2010, ACM Press

Tholander, J. and Johansson, C. (2010). Bodies, boards, clubs and bugs: A study of bodily engaging artefacts. in CHI 2010 Extended Abstracts, Work-in-progress

Tholander, J. and Johansson, C. (2010). Design qualities for Whole Body Interaction – Learning from Golf, Skateboarding and BodyBugging. Proceedings of ACM NordiCHI'10. Reykjavik, Iceland.

Waern, A. (2010). “I'm in love with someone that doesn't exist!!” Bleed in the context of a Computer Game. In Proceedings of the 1st Nordic DIGRA Conference 2010, August 16-17, Stockholm, Sweden,

Waern, A. and Stenros, J. (2010). Studying the Elusive Experience in Pervasive Games. In Proceedings of the Tampere Games Research Methods Seminar, 2010, April, Tampere, Finland.

Zangouei, F., Babazadeh Gashti, M. A., Höök, K., Tijs, T., de Vries, G-J., and Westerink, J. (2010). How to Stay in the Emotional Rollercoaster: Lessons Learnt from Designing EmRoll. In Proceedings of NordiCHI, Reykjavik, Iceland, October 18 - 20, ACM Press

Zhang,Y. and Juhlin,O (2010). A Fashion-ology of Mobile Innovation . The Culture of Ubiquitous Information seminar

Zoric, G. and Önnevall, E. (2010). Watching sports in pubs as an inspiration for the design of mobile live TV services. In Proceedings of Mobile HCI 2010, September 7-10, Lisboa, Portugal

Önnevall, E. , Juhlin, O. Perry, M. (2010). TV watching at sports bars as social interaction. Designing for crowds workshop at Pervasive Computing, Helsinki

2009

Ahmet, Z (2009). Colors, Faces and Illustrations: New concepts for tools for reporting emotion and activity in a pervasive game. Bachelor thesis. Informatics, Linköping University

Belloni, N. Holmquist, L.E. and Tholander J. (2009). See You on the Subway: Exploring Mobile Social Software. Work in progress at CHI 2009, April 4-9, Boston, USA

Brunnberg, L., Gustavsson, A. and Juhlin, O. (2009). Games for passengers - Accounting for Motion in loca­tion based applications. Forthcoming in Proceedings of International Conference on the Foundations of Digital Games (ICFDG), April 26-30 on Disney Wonder Cruiseship, Florida, pp 26-33

Bäckström, A. and Danell, E. (2009). Authoring tools for interactive narratives - an interface design of a script editor for the pervasive game Backseat Playground. Master thesis. Computing Science. Umeå University.

Chalmers, M. and Juhlin, O. (2009). New uses for mobile pervasive games - Lessons learned for CSCW systems to support collaboration in vast work sites. To appear in Mobile Games: The Expanding Scope, Icfai University Press.

Denward, M. and Waern, A. (2009). On the Edge of Reality: Reality Fiction in Sanningen om Marika. In Proceedings of DIGRA conference, September, Brunel University, United Kingdom.

Engström A., Brunnberg L., Juhlin, O. (2009). Tiny Broadcast Systems. ACM SIGGRAPH Asia 2009 Emerging Technologies Yokohama 17-19th December

Fernaeus, Y. (2009). Human Action and Experience As Basis for the Design and Study of Robotic Artefacts. RO-MAN 2009: 18th IEEE International Symposim on Robot and Human Interactive Communication, 27 Sept - 2 Oct 2009, Toyama, Japan.

Fernaeus, Y. and Jacobsson, M. (2009). Comics, robots, fashion and programming: outlining the concept of actDresses. Tangible and Embedded Interaction (TEI'09), 16-18 Feb 2009, Cambridge, UK.

Fernaeus, Y., Jacobsson, M., Ljungblad, S., and Holmquist, L. E. (2009). Are we living in a robot cargo cult?. Proceedings of the 4th ACM/IEEE international Conference on Human Robot interaction, HRI '09, 2009, March 09 - 13 La Jolla, California, USA, 279-280.

Håkansson, M. (2009). Playing with Context: Explicit and Implicit Interaction in Mobile Media Applications. Doctoral thesis in Man-Machine Interaction, Stockholm University, Sweden.

Håkansson, M. (2009). On the move - sharing music, inspiration and fun. To be published in Vodafone receiver magazine, #22 Seizing the moment issue, May 2009.

Höök, K. (2009). Affective Loop Experiences: Designing for Interactional Embodiment. Phil. Trans. R. Soc. B December 12, 2009 364:3585-3595;

Höök, K. (2009). Knowing, Communicating and Experiencing through Body and Emotion. IEEE Transactions on Learning technologies, 4(1), 248—259

Höök, K. (2009). Mobile Life – innovation in the wild. 12th IFIP TC 13 International Conference (Gross, T, Gulliksen, J., Kotzé, P, Oestreicher, L., Palanque, P., Prates, R. O., Winckler, M. (eds.)) IFIP TC 13, Uppsala, Sweden Volym: Part I Sidor: 1-3, Springer-Verlag

Isbister, K., and Höök, K. (2009). On Being Supple: In Search of Rigor without Rigidity in Meeting New Design and Evaluation Challenges for HCI Practitioners. Proceeding of the twenty-seventh annual SIGCHI conference on Human factors in computing systems, pp. 2233-2242, ACM Press, Boston, USA, 2009.

Jacobsson, M. (2009). Play, Belief and Stories about Robots: A Case Study of a Pleo Blogging Community. In Proceedings of RO-MAN 2009, IEEE International Symposium on Robot and Human Interactive Communication, Toyama International Conference Center, Japan.

Jonsson, M., Tholander, J., Fernaeus., Y. (2009). Setting the Stage. Setting the stage – Embodied and spatial dimensions in emerging programming practices. Interacting with Computers Volume 21, Issues 1-2, January 2009, Pages 117-124

Kocher, M., Denward, M. and Waern, A. (2009). Sanningen om Marika – The Interplay of Reality and Fiction. In eds. Sorg, J. and Venu, J.S. Erzählformen im Computerspiel. Zur Medienmorphologie digitaler Spiele, Transcript. Bielefeld, April 2009.

Kosmack Vaara, E., Höök, K., and Tholander, J. (2009). Mirroring bodily experiences over time. Work in progress at CHI 2009. Boston, USA

Laaksolahti, J., Isbister, K, and Höök, K. (2009). Using the sensual evaluation instrument. . LCEA09 - Completing the Circle: Incorporating Evaluation Methods in Creative Work. 19 Jan 2009, London, UK.

Laaksolahti, J., Isbister, K, and Höök, K. (2009). Using the Sensual Evaluation Instrument. Journal of Digital Creativity Volume 20, Issue 3 September 2009 , pages 165 – 175

Larshammar, M. (2009). Mobile usage at the community site Playahead. Ms. Sc. thesis, Computer and System Sciences Dept., Stockholm University

Ljungblad, S. (2009). Passive Photography from a Creative Perspective. In Proceedings of ACM International Conference on Human factors in computing Systems CHI'09, Boston, Ma.

Montola, M., Stenros, J. and Waern, A. (2009). Pervasive Games: Theory and Design. Morgan Kaufmann

Perry, M., Juhlin, O., Esbjörnsson, M. and Engström, A. (2009). Lean collaboration through video gestures: co-ordinating the production of live televised sport. To appear in Proceedings of CHI 2009. ACM Press. CHI Honorable Mention!

Rost, M. and Belloni, N. (2009). Experiencing Mobile 2.0 with Context-Aware Applications.. In MobileHCI 2009 workshop on "Context-Aware Mobile Media and Mobile Social Networks", MobileHCI 2009, 15-18 September 2009, Bonn, Germany.

Ståhl, A., Höök, K., Svensson, M., Taylor, A. and Combetto, M. (2009). Experiencing the Affective Diary. In Journal of Personal and Ubiquitous Computing: Volume 13, Issue5 (2009), Page 365.

Sundström, P., Jaensson, T., Höök, K. and Pommeranz, A. (2009). Probing the Potential of Non-verbal Group Communication. In Proceedings of Group 2009, May 10-13, Florida, USA.

Tholander, J., Laaksolahti, J., Kosmack-Vaara, E.,Ferreira, P., Jaensson, T., and Fernaeus, Y. (2009). Engaging the whole body in mobile interaction. Workshop on Whole-Body Interaction at CHI2009, Boston, USA

Vold, T., Marzo, R., and Waern, A. (2009). Play Style Survey. In S. Dikkers, C. Steinkuhler, K. Squire, and E. Zimmerman (Eds.) Real-Time Research: An Experiment in Design. Pittsburg: ETC Press.

Waern A., Montola, M. and Stenros, J. (2009). The Three-Sixty Illusion: Designing For Immersion in Pervasive Games. In Proceedings of ACM International Conference on Human factors in computing Systems CHI'09, Boston, Ma.

Waern, A., Ahmet, Z. and Sundström, D. (2009). An In-Game Reporting Tool for Pervasive Games. In proceedings of ACM Conference on Advances in Computer Entertainment Technology (ACE) 2009, November, Athens, Greece.

Wetzel, R., Waern A. Jonsson, S., Lindt, I., Ljungstrand, P. and Åkesson, K-P. (2009). Boxed Pervasive Games: An Experience with User-Created Pervasive Games. International Conference on Pervasive Computing Pervasive '09

Weymann, C. (2009). Development of an Affective User Interface for Mobile Phones. Diploma Thesis at University of Koblenz-Landay, Germany

Ziegler, Elisa (2009). Real-time markerless tracking of objects on mobile devices. B.Sc. Thesis, University of Koblenz

2008

Bichard J.P. and Waern, A. (2008). Pervasive Play, Immersion and Story: Designing Interference. Proc. of ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA). Athens, Greece, September 2008..

Brown, B., Laurier, E., Lorimer, H, Jones, O., Juhlin, O. et al (2008). Driving and passengering: notes on the natural organization of ordinary car travel.. In Mobilities, Vol. 3, No. 1, pp 1-23, Taylor and Francis.

Brunnberg, L. (2008). Playing with the Highway Experience - Pervasive Games on the Road. . Ph.D. Thesis in Applied Information Technology, IT-University of Göteborg.

Bylund, M, Höök, K., and Pommeranz, A. (2008). Pieces of Identity. In proceedings of Nordic forum for human-computer interaction research (NordiCHI), ACM Press, Lund, Sweden, 2008.

Denward, M. (2008). Broadcast Culture Meets Role-Playing Culture: Consequences for audience participation in a cross-media production. Proceedings of IAMCR 2008, Stockholm, Sweden.

Denward, M. and Waern, A. (2008). Broadcast culture meets role-playing culture . Book of Solmukohta, Espoo, April 2008.

Elsa Vaara, Pedro Ferreira, Kristina Höök, Jarmo Laaksolahti, Claus Weymann (2008). Designing a mobile system for coping with stress. workshop at nordichi 2008, Participatory Design in Therapeutic Contexts

Engström, A., Esbjörnsson, M. and Juhlin, O. (2008). Mobile Collaborative Live Video Mixing. In Proceedings of MobileHCI 2008. ACM Press, pp. 157-166.

Engström, A., Esbjörnsson, M. and Juhlin, O. (2008). Nighttime visual media production in club environments. Presented at the Night and darkness: Interaction after dark - Workshop, at CHI2008.

Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2008). Mobile Collaborative Live Video Production. Presented at the workshop Mobile Multimedia – Content Creation and Use at MobileHCI2008.

Esbjörnsson, M., Engström, A., Juhlin, O. and Perry, M. (2008). Producing, Collaborative Video: Developing an Interactive User Experience for Mobile TV. In Proceedings of First International Conference on Designing Interactive User Experiences for TV and Video, uxtv2008. ACM Press, pp. 115-124.

Fernaeus, Y., Tholander, J. and Jonsson, M. (2008). Beyond representations: Towards an action-centric perspective on tangible interaction.. International Journal of Arts and Technology, 1 (3/4). 249-267.

Ferreira, P. (2008). Dealing with Stress: Studying experiences of a real-time biofeedback system. Master Thesis. Departement of Computer and Systems Sciences, Stockholm University/KTH

Ferreira, P., Sanches, P., Höök, K. and Jaensson, T. (2008). License to Chill! How to empower users to cope with stress. In proceedings of Nordic forum for human-computer interaction research (NordiCHI), pp. 123-132, ACM Press, Lund, Sweden, 2008.

Friedman, B., Höök, K., Gill, B., Eidmar, L., and Sallmander-Prien, C. (2008). Personlig Integritet: A Comparative Study of Perceptions of Privacy in Public Places in Sweden and the United States. Proceedings of Nordic Forum for human-computer interaction research (NordiCHI), pp. 142-151, Lund, Sweden

Holmquist, L.E. (2008). Bootlegging: Multidisciplinary Brainstorming with Cut-Ups. Proceedings of Participatory Design Conference 2008, Bloomington, IN, ACM Press.

Håkansson, M. and Gaye, L. (2008). Bringing Context to the Foreground: Creative Engagement in a Novel Still Camera Application. In Proceedings of ACM Designing Interactive Systems 2008, February 25-27, Cape Town, South Africa

Höök, K. (2008). Knowing, Communicating and Experiencing through Body and Emotion. IEEE Transactions on Learning technologies, 4(1) pp 248--259, October - December, 2008

Höök, K. (2008). Affective Loop Experiences – What Are They?. In proceedings of Persuasive 2008, H Oinas-Kukkuonen et al. (eds.), LNCS 5033, pp. 1 - 12, Springer Verlag (invited keynote)

Höök, K. (2008). Mind, mouse and body: designing engaging technologies. European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastrichts, The Netherlands, (invited keynote)

Höök, K., Ståhl, A., Sundström, P., and Laaksolahti, J. (2008). Interactional Empowerment. In proceedings of ACM SIGCHI conference Computer-Human Interaction (CHI2008), pp. 647-656, Florence, Italy,

Jacobsson, M., Bodin, J., and Holmquist, L. E. (2008). The see-Puck: A Platform for Exploring Human-Robot Relationships. In Proceedings of CHI 2008, ACM Conference on Human Factors in Computing Systems, April 5-10, Florence, Italy

Jacobsson, M., Fernaeus, Y., and Holmquist, L. E. (2008). GlowBots: Designing and Implementing Engaging Human Robot Interaction. Journal of Physical Agents, 2 (2), pp. 51-60, 2008.

Jaensson,T. and Voss, A. (2008). Industrial Experience : Evaluating novel interaction styles. In NordiCHI '08: Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges. October 20-22, Lund, Sweden.

Jonsson, S., Waern, A. (2008). The Art of Gamemastering. Procceding to ACM SIGCHI ACE 2008 Yokohama, Japan

Juhlin, O. (2008). The Interactive Road – Mobile technology to increase social interaction in traffic. Innovation, National University of Singapore and World Scientific Publishing Vol 8 Issue 3 pp 35-37

Juhlin, O. and Weilenmann, A. (2008). Hunting for Fun: Solitude and Attentiveness in Collaboration. In Proceedings of Computer Supported Cooperative Work, CSCW'08. ACM Press, pp. 57-66.

Juhlin, O. and Weilenmann, A. (2008). On movement, sound and radio talk in deer hunting. Presented at the Space, Interaction, Discourse 2008 Conference.

Ljungblad, S. (2008). Beyond Users: Grounding Technology in Experience. Ph.D thesis. Department of Computer and Systems Sciences, Stockholm University, 2008.

Perry, M., Juhlin, O., and Normark, D. (2008). Laying waste together: the shared creation and disposal of refuse in a social context. Forthcoming in Journal Space and Culture - International Journal of Social Spaces, Sage Publications.

Pommeranz, A (2008). Exploring and Designing for Emotional Closeness between Friends . Master Thesis. Department of Computer and System Sciences, KTH

Romero, R. (2008). Eliciting User Requirements using a Goal-Directed Approach. Master thesis. Department of Computer and Systems Sciences, KTH / SU

Rost, M., and Holmquist, L. E. (2008). Tools for Students Doing Mobile Fieldwork. In Proceedings of WMUTE 2008, Wireless, Mobile and Ubiquitous Technologies in Education, March 23-26, Beijing, China

Rost, M., Bergstrand, F., Håkansson, M., and Holmquist, L. E. (2008). Columbus: Physically Exploring Geo-tagged Photos. In adjunct proceedings of UbiComp 2008, September 22-25, Seoul, South Korea

Sanches, P. (2008). Supporting Self-Reflection in Everyday Life: An exploratory review of physiological input methods for the Affective Health system . Master Thesis, Departement of Computer and Systems Sciences, KTH

Ståhl, A., and Höök, K., (2008). Reflecting on the Design Process of the Affective Diary. In Proceeding of ACM NordiCHI 2008, October 20-22, Lund, Sweden

Tholander, J. & Fenaeus, Y. (2008). Three challenges when designing for children’s everyday digital literacy.. Nordic Journal of Digital Literacy. 3(2), pp 130-141.

Torhall, B. (2008). KIM. Master thesis, Konstfack (in Swedish)

Wetzel, R., Lindt, I., Waern, A., Jonsson, S. (2008). The Magic Lens Box: Simplifying the Development of Mixed Reality Games. In Proceedings of ACM International Conference on Digital Interactive Media in Entertainment and Arts (DIMEA)

Zhang, X. (2008). An experiment with random stories in pervasive games. Master Thesis, Dept. of Computer and System Sciences, Stockholm University.

Östergren, M. and Juhlin, O. (2008). Sound Pryer: truly mobile joint music listening. In Creative Interactions - The MobileMusicWorkshop 2004 - 2008 (eds) Nicolaj Kirisits, Frauke Behrendt, Lalya Gaye, Atau Tanaka University for applied arts, Vienna. ISBN 978-3-200-0-1221-9

2007

Angulo, J. (2007). The Emotional Driver - A Study of the Driving Experience and the Road Context. Master thesis. School of Engineering, Blekinge Institute of Technology.

Brown, B., Lundin, J., Rost, M., Lymer, G., and Holmquist, L. E. (2007). Seeing ethnographically: Teaching ethnography as part of CSCW. In Proceedings of ECSCW 2007, 10th European Conference on Computer-Supported Collaborative Work, Limerick, Ireland. September 24-28, 2007

Engström, A., Esbjörnsson, M., Juhlin, O. and Norlin, C. (2007). More TV! - Support for local and collaborative production and consumption of mobile TV. In Interactive TV: A Shared Experience TICSP Adjunct Proceedings of EuroITV 2007. pp 173-177.

Esbjörnsson, M., Juhlin, O. and Weilenmann, A. (2007). Drivers Using Mobile Phones in Traffic: An Ethnographic Study of Interactional Adaptation.. International Journal of Human Computer Interaction, Special issue on: In-Use, In-Situ: Extending Field Research Methods. Lawrence Erlbaum Associates, Vol. 22, Issue 1, pp. 39-60.

Formo, J. (2007). Mediated Social Serendipity.. Master thesis. The Institute of Industrial Design at Oslo School of Architecture and Design.

Gaye, L., Håkansson, M., Ljungblad, S., Holmquist, L. E. (2007). Context Photography. In vague terrain journal, special issue locative, Toronto, Canada

Holmquist, L. E. (2007). On the Edge: Mobile 2.0. interactions, Volume 14, Issue 2

Holmquist, L. E., Höök, K., Juhlin, O., and Waern, A. (2007). Mobile Life: A Research Foundation for Mobile Services. In Proceedings of Global Mobility Roundtable, June 1-2, 2007, Los Angeles, California

Håkansson, M., Rost, M., and Holmquist, L. E. (2007). Gifts from friends and strangers: A study of mobile music sharing. In Proceedings of ECSCW 2007, 10th European Conference on Computer-Supported Collaborative Work, Limerick, Ireland. September 24-28, 2007.

Håkansson, M., Rost, M., Jacobsson, M., and Holmquist, L. E. (2007). Facilitating Mobile Music Sharing and Social Interaction with Push!Music. In Proceedings of HICSS-40 2007, Hawaii, USA, January 3-6, 2007

Isbister, K., Höök, K. (2007). Evaluating affective interactions. Editorial Introduction. International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 273--274.

Isbister, K., Höök, K., Laaksolahti, J., Sharp, M. (2007). The Sensual Evaluation Instrument: Developing a Trans-Cultural Self-Report Measure of Affect. International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 315-328

Jacobsson, M., Ljungblad, S., Bodin, J., Knurek, J., and Holmquist, L. E. (2007). GlowBots: Robots That Evolve Relationships. In Adjunct Proceedings of SIGGRAPH 2007 (Emerging Technologies exhibition), San Diego, USA, August 5-9, 2007

Jonsson, S., Montola, M., Stenros, J. & Boss, E (2007). Five Weeks of Rebellion. Designing Momentum. In Donnis, J., Gade, M. & Thorup, L. (2007): Lifelike 121-128. Copenhagen, Projektgruppen KP07. The book for Knudepunkt 2007

Jonsson, S., Waern, A., Montola, M. & Stenros, J. (2007). Game Mastering a Pervasive Larp. Experiences from Momentum. Proceedings of the 4th International Symposium on Pervasive Gaming Applications 31-39. PerGames 2007, June 11.-12. Salzburg, Austria

Klövstedt, J. (2007). OSREP - Open-Set REalistic Pinpointing. Master thesis. Department of Information Technology, Uppsala University.

Kronqvist, F. and Karlsson, P. (2007). Kraftåterkoppling för handhållna enheter, haptiska kuben. Thesis. Department of Applied Information Technology, KTH.

Ljungblad, S. (2007). Designing for New Photographic Experiences: How the Lomographic Practice Informed Context Photography. In Proceedings of DPPI'07, conference on Designing Pleasurable Products and Interfaces, Helsinki, August 22-25, 2007.

Ljungblad, S., and Holmquist, L. E. (2007). Transfer Scenarios: Grounded Innovation with Marginal Practices. In Proceedings of CHI 2007, ACM Conference on Human Factors in Computing Systems, 28 April - 3 May, 2007, San Jose, California, USA.

Ljungblad, S., Håkansson, M. and Holmquist, L. E. (2007). Ubicomp challenges in collaborative scheduling: Pin&Play at the Göteborg film festival. In Journal of Personal and Ubiquitous Computing, Special Issue on Ubiquitous Computing in the Real World, Volume 11, Number 7 / October, 2007, Springer London

Stenros, J., Montola, M., Waern, A. & Jonsson, S. (2007). Play it for Real: Sustained Seamless Life/Game Merger in Momentum. In Baba, Akira. Proceedings of DiGRA 2007 Situated Play conference 121-129.. September 24.-28. The University of Tokyo

Sundström, P., Ståhl, A., and Höök, K. (2007). In Situ Informants Exploring an emotional Mobile Messaging System in Their Everyday Practice. . International Journal on Human-Computer Studies, Special issue on Evaluating Affective Interfaces, vol. 65, issue 4, pp. 388—403.

Thessman, E. (2007). Rummets betydelse för användargenererat innehåll i pervasivespel. Master thesis. Human Computer Interaction. KTH.

2006

Gustafsson, A., Bichard, J., Brunnberg, L., Juhlin, O. and Combetto, M. (2006). Believable environments – Generating interactive storytelling invast location based pervasive games.. In Proceedings of SIGCHI Advances in Computer Entertainment 2006. ACM Press. CD-ROM. (Winner of the best paper award)

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