joined Microsoft Research Cambridge Lab in September 2004 as a member of...+
joined Microsoft Research Cambridge Lab in September 2004 as a member of the Socio-digital Systems Group (SDS). Since joining, I've undertaken investigations into a range of routine aspects of everyday life - with a particular emphasis on life at home. For instance, I've shown what some might describe as an unhealthy preoccupation with hoarding, dirt, clutter and similar seemingly banal subject matter. Most recently, I have begun obsessing over robots and other curious ‘thinking’ machines. Much of this work has been considered alongside the design of computing technology. Rather than informing design directly, however, I've sought with varying success to open up the possibilities for different and hopefully new ways of interacting with technology.
is Ph.Lic. in industrial design, educated at Umeå Institute of Design....+
is Ph.Lic. in industrial design, educated at Umeå Institute of Design. Her research interests are in the area of design research and affective interaction. It is challenging to develop design research as field of research and also link this research to practicing designers, so it can become useful both for academia and industry. The design examples that she has been involved in are mainly in the area of affective interaction, where one main outcome has been to find qualities for bodily emotional experiences. Right now she is working in the Affective Health project, which deals with experience and reflection on bio-data. The current focus of this research project is about sharing of bio-data.
+46 706 53 07 20
is centre director for mobile life. Annika is a ‘research by design’...+
is centre director for mobile life. Annika is a ‘research by design’ academic with a background in computer science and Human-Computer Interaction, who has dedicated the latest ten years of her life to understanding games, and more specifically, pervasive games. These are games that are played in the physical world, often but not necessarily with the aid of mobile and ubiquitous technology. She is on the board of DIGRA, the Digital Games research association, acts as editor for the DIGRA journal ToDIGRA, and frequently participates in programme committees for scientific conferences.
+46 703 36 39 16 firstname.lastname@example.org–
Arvid is an interdisciplinary researcher within the field of Human-...+
Arvid is an interdisciplinary researcher within the field of Human-Computer Interaction and a Ph.D at the Mobile Life Centre in Kista, Sweden. He does ethnographically informed reserach and design of live video applications on mobile platforms, from studies of situated action to the ongoing development and design of Instant Broadcasting System, a next-generation production tool for editing mobile live video.
Arvid’s background is in Media Technology (MSc, KTH, Stockholm), filmmaking and digital postproduction (San Diego State Univ.) and media studies (Uppsala Univ.). Outside academia he has been involved in various film, video, photography and installation projects. His previous work also includes consultancy projects on electronic newspaper publishing, research evaluation and ICT & learning
is senior research leader. He was previously an associate professor at...+
is senior research leader. He was previously an associate professor at the University of California, a research fellow at the University of Glasgow and a research scientist at Hewlett-Packard’s research labs in Bristol. His recent work has focused on the sociology and design of leisure technologies - computer systems for leisure and pleasure. Recent publications span top forums in both social and technology fields, and include studies of activities as diverse as games, tourism, museum visiting, the use of maps, television watching and sport spectating. He has a book forthcoming with MIT press titled "enjoying machines", and he has edited books on music consumption and mobile phone use. His qualifications include a degree in computer science from the University of Edinburgh, and a PhD in sociology from the University of Surrey.
Phone: +46 70-284 50 31
is a PhD-student in Human-Machine Interaction with specialization in...+
is a PhD-student in Human-Machine Interaction with specialization in Mobile Interaction Design at the Royal Institute of Technology (KTH) in Sweden.
Bin Zhu is a teacher in Internet and Games Department, School of Media and Animation, China Academy of Art. Her research area is about affective interaction involving users bodily and somatically in communication. She is interested in how mobile technology can be designed to help people gain closer connection from emotional dimension. She also has a background of digital movie making. Before she moves to small screen on mobile phones, she had experience of making short films, TV programs and animation.
first major participatory television drama is The Truth About Marika...+
first major participatory television drama is The Truth About Marika with SVT. The show was given the International Emmy Award in 2007, along with multiple other international and national awards. Before that, Sandberg created a participatory national digital TV-channel with TV4. Sandberg headed the 2009 production of Dollplay, with Joss Whedon (creator of Buffy the Vampire Slayer) for 20th Century FOX Television. In 2010, Sandberg was the Executive Producer and Creative Director for Conspiracy For Good, with Tim Kring (the creator of Heroes). Conspiracy For Good was nominated for an International Emmy, and awarded two Banff World Media Awards and received several other awards. Sandberg is currently developing a sci-fi show with Ridley Scott’s production company Scott Free and the international transmedial show Treasures, together with the European Broadcasting Union, and with the support of Mobile Life innovations.
is a Human-Computer Interaction master student at KTH. He came to Mobile...+
is a Human-Computer Interaction master student at KTH. He came to Mobile Life to develop his master thesis under the supervision of Elena Márquez. He will continue with the PhySeEar project developing a movement recognition and an app design for the elderly in assisted living facilities. He recently came from Madrid Polytechnic University, Spain. He holds a bachelor degree in computer science. He is interested in medical health care combined with games and all type of new mobile technologies email@example.com +46760692606
Deniz studied Electrical and Electronics Engineering at Bilkent...+
Deniz studied Electrical and Electronics Engineering at Bilkent University in Turkey and did his master in System-on-Chip Design (Embedded Systems) at KTH Royal Institute of Technology. He has done his master thesis in iMPACT project at Mobile Life. He is specialized in Toolkits for Sketching in Hardware and Software. Here in Mobile Life, Jordi Solsona and Deniz Akkaya designed a wireless low power toolkit for rapid sketching for cross-disciplinary teams within Internet of Things concept. He is still working in different projects at Mobile Life.
joined MobileLife in November 2012 by way of an ERCIM postdoctoral...+
joined MobileLife in November 2012 by way of an ERCIM postdoctoral fellowship. His current research interests include honing methods to conduct large scale, remote participatory design and use analysis as well as the ethical challenges and responsibilities new technologies places on the researchers who study them. Donny received his PhD from the University of Glasgow in 2012 and before moving to Sweden was working with the Edinburgh Festivals to identify areas where current research could be applied without disrupting the experience of attending cultural events and to design applications that fit with the practices of festivalgoers.
is Master of Computer Science student at University of Trento, Italy and...+
is Master of Computer Science student at University of Trento, Italy and holds a Bachelor of Computer Engineering degree from Middle East Technical University, Turkey. She joined Mobile Life in order to carry out her master thesis correlated to the pervasive game “Codename:Heroes”. She has experience in web and mobile application development as well as designing a web platform to be used by university students as part of Smart Campus course project. In her master thesis she will be focusing on designing a game master interface for “Codename:Heroes”.
did a degree (BEng and MEng) in Telecommunication Engineering in Sevilla...+
did a degree (BEng and MEng) in Telecommunication Engineering in Sevilla, and a master in Interactive Systems Engineering, at KTH, in Stockholm. She came to Mobile Life in 2010, to do her master thesis supervised by Annika Waern. She was part time employed for the DanceCrew project in collaboration with Movinto FUN, designing whole body interaction games for the Oriboo game platform. From Mars 2011, she was full time employed at SICS, participating in different studies for the LIREC project. Now she is a Ph.D. student. Her research revolves around designing for whole body interaction, mediated, supported, or triggered by the use of technology. Her mixed background grants her the possibility to participate in design processes that balance user-driven and technology-driven approaches.
+46 (0) 76 777 15 12
is a social anthropologist and researcher within the field of Human-...+
is a social anthropologist and researcher within the field of Human-Computer Interaction. She started her Ph.D. student position at the Mobile Life Centre in May 2011. Elin does research focused on ethnographic methods and analysis. She has done fieldwork at sports bars, among amateur broadcasters and amateur meteorologists. Her interests lie mainly with people’s leisure activities, nature experiences and also the role of technology within these areas. Elin holds a Master in Social Anthropology at University of Lund. She is also working part time (20%) as an assistant for the administrative coordinator at Mobile Life Centre.
On maternity leave from May 2013
works a scientist at ABB Corporate Research, where her main research...+
works a scientist at ABB Corporate Research, where her main research area is industrial user experience and especially mobile human-computer interaction. She is involved in conducting user studies and designing concepts for several different industrial domains, including maritime and process automation. Elina’s background is in mobile industry as she earlier worked at Nokia as a researcher and her PhD thesis outlined design implications for mobile user interfaces of Internet services. In 2010, Elina worked as a visiting researcher in the Future Interaction Technologies Lab in Swansea University, UK.
is a part of the involve group and is working as a PhD student in design...+
is a part of the involve group and is working as a PhD student in design research. She is an industrial designer with a MFA in interaction design from Umeå Institute of design. Her research interests involve dilemmas such as perceptions of temporality, rhythm, pulse and memory. She is also interested in how to motivate people to reflect upon and (maybe) change their behavior in everyday life and she is involved in developing aesthetic reasoning and video as design research methods. She used to live by the Norwegian Sea working as a freelance musician around the Nordic countries. Then she decided to change her main profession from music to architecture, industrial design and now design research. Her work is currently focusing in the projects ”Affective Health” and ”Re-Mobiling, Breaking apart time and technology”.
+46 736 57 66 40
Academic title: MA interaction designer, PhD student–
is a Innovation Project manager, Future Home IKEA of Sweden, M.Sc Techn...+
is a Innovation Project manager, Future Home IKEA of Sweden, M.Sc Techn.
I am fascinated by the potential and the positive impact there is in designing beautiful, sustainable solutions for the many people. My contribution is to connect people and provide space for “new things to happen”. I love to build on ideas together with others and to create good stuff & new business to be proud of. I want to ensure bottom up approach, openness and transparency. There are three main purposes for cooperation within Future Home: 1) To deliver ground-breaking sustainable Homes (furnishing, house and community) to bring a greater everyday living for the many people, 2) To foster an environment of innovation and business development, 3) To be perceived as leading in functionality and green innovation.
Fergus holds a BA in Industrial Design and Technology and a MPhil in...+
Fergus holds a BA in Industrial Design and Technology and a MPhil in Design Research from Brunel University. He is enthusiastic about the use of human centred design and the application of technology to enhance human performance, self-concept, social engagement and innovation. Having worked as a design consultant on projects in contexts as diverse as the Design Museum in London and the Youth Olympic Games in Singapore, through to the participatory design of knowledge transfer resources in the social care sector in the UK. Fergus’ research interests are in exploring the role of design and technology in shaping and supporting human motivation, engagement, wellbeing and innovation. Fergus’ work as a designer also draws upon his background as a cross-country ski racer and ski coach.
Mobile: +46 72-550 04 58
is senior researcher at the Mobile Life Center, employed by the...+
is senior researcher at the Mobile Life Center, employed by the Interactive Institute, since January 2010. She is part of the Mobility Studio. She holds a M.Sc. (2005) and a Ph.D (2010) in electrical engineering with a major in telecommunications and information science at the University of Zagreb, Croatia. Goranka’s current research includes interdisciplinary human centric approach in the field of live video interaction with the focus on mobile technologies. She is working on the EU-project FascinatE. Goranka’s previous work was in the field of automatic face animation of virtual characters and their applications in networked and mobile environments. She defended her PhD thesis, “Hybrid approach to real-time speech driven facial gesturing of virtual characters”, in July 2010.
+46 70 55 22 416
Inger is vising the centre from University of Tampere, where she is...+
Inger is vising the centre from University of Tampere, where she is currently pursuing a PhD on game sound design. Her research looks into the semantic and aesthetic aspects of game sound, exploring the design space of sound effects and environmental ambiance, and the emotional and psychoacoustic processes by which game sounds contribute to game experience.
Inger holds a M.Sc. in computer science from the University of Tampere (2003). Before coming to Mobile Life, she worked in various research projects at Aalto University. Most recenlty, she has been applying psychophysiology as a way to investigate experience within gaming and other high performance scenarios, and as input for emotion-responsive user interfaces.
joined Mobile Life as an ERCIM postdoctoral fellow in December 2012....+
joined Mobile Life as an ERCIM postdoctoral fellow in December 2012.
Her research interests are related to Serious Games and exploring innovative educational techniques such as using mobile and pervasive applications.
During her PhD at the INSA (National Institute od Applied Science) in Lyon (France), she designed and developed an authoring environment to help teachers conceive better quality Serious Games for their use in class.
She also is evolved in several Art projects that use computer science to create new forms of participatory entertainment and culture.
Academic title: ERCIM postdoctoral fellow–
´s research interests involve aspects of tangible and embodied...+
´s research interests involve aspects of tangible and embodied interaction. In particular Jakob is interested in technologies that allow for increased bodily, physical, and social engagement. Currently, he is working in a project called Generalised Interaction Models that investigate future ways of interacting with mobile and tangible technologies, with the long term ambition of developing the “desktop metaphor” for mobile interaction.
+46 704 82 1251
is one of the founders and the CEO of Movinto Fun – a Swedish startup...+
is one of the founders and the CEO of Movinto Fun – a Swedish startup company that creates interactive products that make pople move and have fun. The first product, Oriboo, is launched in 2012 and is a spin off from Jin’s PhD thesis, KinAesthetic Interaction Design – Designing for the Pleasure of Motion, carried out at Interactive Institute and Royal Institute of Technology (KTH), in Stockholm Sweden. The project was truly interdisciplinary and merged her two backgrounds, i.e. MSc in Human-Computer Interaction/Engineering Physics from KTH and BFA in Dance Education from University College of Dance. Before founding Movinto Fun, Jin worked as project manager for design research projects at Interactive Institute.
Jinyi is a PhD student in the field of Human-Computer Interaction at...+
Jinyi is a PhD student in the field of Human-Computer Interaction at Mobile Life Centre. She holds a Bachelor’s degree in Industrial Design and a Master’s degree in Computer Animation. Her current research interest is to investigate a new hybrid media from a design perspective that combines emergent mobile technologies for video interaction with the advances in the Internet of Things.
Jinyi has industrial experiences in the field of Graphic Design, Interaction Design and Animation. She has been working for various companies, including KONE Corporation and Naturskyddsföreningen. She has also been involved in designing and building prototypes for the EU project EnRiMa.
+46 734 61 11 45
is a Material & Technical Development Manager at IKEA of Sweden....+
is a Material & Technical Development Manager at IKEA of Sweden.
I’m passionate about the building-blocks of our lives, our homes, and all the things surrounding us to assist and bring joy, harmony and ease to our everyday life. Fascinated by how a material or solution can be the enabler for adding both rational and emotional valuables to human needs of many. The never ending searches for knowledge, to better enable us to improve to answer to the needs of life in a better way are the main purpose for this cooperation.
has studied Cognitive Science at Linköping University. She wrote her...+
has studied Cognitive Science at Linköping University. She wrote her master thesis on the Affective Health system at Mobile Life Center in 2011. In her thesis she explored everyday use of a mobile application with biosensors for a longer period of time. She has continued research on the Affective Health system to further understand how it could help users to monitor their bodily reactions and is exploring the possibility of sharing bodily data. She has also conducted research on a robot assistant placed in a workplace environment, as a part of the LIREC-project.
+46 702 262 399
came to the centre in 2009 and is working as a Ph.D. Student. His...+
came to the centre in 2009 and is working as a Ph.D. Student. His research interest lies in the design of game, play and playful activities. His focus is on how the design affects the engagement, feelings and experiences of the game. His interest in the design of activities, comes from a broad background. He has studied and worked with, among other things, computer programming and design. He moved on towards communication with a pedagogical twist and games as his main tools. Earlier he also studied game design in more practically oriented ways. He designed both live action role playing games and published board games, both for serious use and for entertainment.
Jonas Celander Guss is a Human-Computer Interaction Master student at...+
Jonas Celander Guss is a Human-Computer Interaction Master student at Uppsala University, with a bachelor’s degree in Information System Science. He joined Mobile Life Centre to do his master thesis in the Opphos project, where he will develop and test the application, under Iza Marfisi’s supervision. His main interests are in interaction design, usability and development for mobile and web. In his free time he likes to be outdoors or at home watching TV series. Other things that interest him are internet of things, ubiquitous computing, wearable tech and games.
is a Ph.D. student in the School of Information and Communication...+
is a Ph.D. student in the School of Information and Communication Technology (ICT) at the Swedish Royal Institute of Technology (KTH). Jord has participated in the “Supple project” as the hardware designer. Jordi's Ph.D. focuses in interdisciplinary design teams. He is interested in design methods and tools that match the future of IT devices and playfulness of the Internet of Things. Jordi is also a teacher assistant in RFID course, Product Realization Processes and Sensor Based Systems in KTH.
+46 736 75 03 79
is working as a PhD student from Stockholm’s University, as part of Game...+
is working as a PhD student from Stockholm’s University, as part of Game Group, in the Mobile Life Centre. KiM started in January of 2010 and is working on the combination of Pervasive Games, Mixed Reality and the Internet of Things. Having written a master thesis on a Game Design Methodology and a second master thesis on multicore processing, his background also includes over 10 years of Software Engineering experience, at least 6 of which were in industry. KiM is currently working on the research and production of a pervasive game under the working title, “Heroes”, where he will be concentrating on design aspects pertaining to a pervasive game engine and emergent properties.
+46 70 20 30 770
is a newly appointed professor in Interaction Design at the Royal...+
is a newly appointed professor in Interaction Design at the Royal Institute of Technology from April 2012. She is also part-time at SICS. She started the Mobile Life centre in 2007 - a centre that has now grown into being 50 researchers, working in close contact with a number of industrial partners. Höök is known for her work on social navigation, mobile services, affective interaction and lately, ways of involving users bodily and somatically in interaction. She has formed a research agenda around consumer-oriented Internet of Things, building applications integrating sensors/actuators with cloud services to form interesting end-user applications.
Louise Barkhuus is an associate professor at Stockholm University and a...+
Louise Barkhuus is an associate professor at Stockholm University and a senior researcher at the Mobile Life Centre. Her research focuses on social interaction through and around mobile and ubiquitous technologies, particular in relation to issues of privacy, friendship maintenance, location-reporting and game playing. She looks at the intersection of technology and social interaction by combining the development of prototype applications with newly adopted commercial technologies. Her recent work includes studies of social media as facilitators of ad-hoc socializing and analyses of privacy issues within ubiquitous computing research.
Before coming to the Stockholm University and Mobile Life Centre Louise Barkhuus was working as a research scientist at University of California, San Diego, serving as the PI of an NSF funded project on technologies for supporting social science research.
Louise Barkhuus gained her Ph.D from the IT University of Copenhagen in 2004; her dissertation focused on context-aware computing and its complications for implementation in a social world.
joined Mobile Life as an ERCIM postdoctoral fellow in April 2012. His...+
joined Mobile Life as an ERCIM postdoctoral fellow in April 2012. His research interests lie at the intersection of interaction design and computer science. Lucian aims to design more compelling human-machine interactions focusing specifically on the ways in which technical innovations continuously rework the distinctions between people and machines. To imagine and design novel human-machine experiences, Lucian draws on his observations of technology in use together with scholarship on the mutual constitution of humans and non-humans from a diverse set of disciplines including anthropology, feminist studies, and philosophy of science. Lucian received a PhD in computer science from Cornell University in 2012. While at Cornell, he was awarded an Intel PhD Fellowship in 2010.
is the head of ABB development centre in Bangalore, India. In Bangalore...+
is the head of ABB development centre in Bangalore, India. In Bangalore Magnus will work closely with ABB research and lead the implementation of the many of the research results into ABB products. Prior to his position in India, Magnus worked as manager at ABB Corporate Research in Västerås, Sweden, His group in Västerås worked with research in the area of software architecture and user experience, where thorough work with the software architecture is needed to reach great user experience. Magnus is also engaged part time in the academia as an adjunct professor at Mälardalen University in the area of component-based software engineering and software architecture. Since 2007 Magnus has been invited to the Swedish foundation for strategic research, to do work on new national research programs.
is co-director of the Mobile Life Centre. She started in the centre in...+
is co-director of the Mobile Life Centre. She started in the centre in August 2008. She has a background in business and management from the industry where she has worked in a number of SME’s as director of Finance. She has also experience from start-ups and has established a company. She has studied marketing strategy, strategic management, operations management and business administration and holds an MBA from Warwick Business School, University of Warwick, UK. She is part of the EIT ICT labs technology transfer program at SICS that covers her interest for the innovation system and the processes of commercialisation. She is also part of the management team of Center for Networked System, a research centre based at the SICS Swedish ICT.
+46 (0) 709 85 51 92
holds a 3-year VinnMER Fellowship and will during this period be a...+
holds a 3-year VinnMER Fellowship and will during this period be a visiting researcher at Mobile Life. She is a senior lecturer in Media Technology at the School of Communication, Media and IT at Södertörn University. The theme for her project at Mobile Life is ‘Nomadic Interaction Models’. Her current main interests are collaboration in practice, design quality and norm-critical design.
+46702 290 313
Marten Biehl is studying Human-Computer Interaction at Uppsala...+
Marten Biehl is studying Human-Computer Interaction at Uppsala Universitet and holds a BSc in Information Systems from WWU Münster, Germany. He joined Mobile Life to do his master thesis under Elena Márquez and Jordi Solsona's supervision. He will develop a toolkit for quickly sketching movement-based interactions in multi-disciplinary design teams.
Title: Master Student–
Martin is a visiting Ph.D student from the Center for Advanced Studies...+
Martin is a visiting Ph.D student from the Center for Advanced Studies and Research in Information and Communication Technologies & Society (ICT&S) at University of Salzburg. Martin holds a degree in Information Design from University of Applied Sciences Graz. He was
involved in multiple national and international research projects around the topics of interaction design for industrial, automotive and domestic applications. His research interests lie in the methodological and environmental influences on explorative design of contextual interaction.
is a full time research assistant and Ph.D Student at Mobile Life @ SICS...+
is a full time research assistant and Ph.D Student at Mobile Life @ SICS with a background in engineering physics and complex adaptive systems, currently focusing on interaction design and more specifically human-robot interaction and user centered Internet of Things. In 2008 he worked with the robotics company Ugobe for three months based on a personal grant from Stiftelsen för Strategisk Forskning. Since 2008 Mattias is working in the European funded LIREC project focusing on studying aspects of companionship, developing new study methods and novel interaction models e.g. the ActDresses design concept. Here we explore how the things we already do to express ourselves through the outer design of our digital artifacts could rub off on the behaviour of the artefacts themselves.
is a programmer and PhD student employed at SICS. After more than 20...+
is a programmer and PhD student employed at SICS. After more than 20 years of programming experience, he currently focus on mobile development, web development, and mobile web development, with a focus on user experience. He says he is a platform agnostic. Mattias research interests are mobile, social, and location based services, and look at services as mashup-materials, and study users using mobile services.
is a master student in Embedded Systems programme at Royal Institute of...+
is a master student in Embedded Systems programme at Royal Institute of Technology. He has the degree of BSC in Computer Engineering from Bilkent University, Turkey. His current interest is mobile and web development. In Mobile Life, he will write his masters thesis about Internet of Things and Tech Probes.
is manager of the User Experience Lab at Ericsson Research in Sweden. At...+
is manager of the User Experience Lab at Ericsson Research in Sweden. At Ericsson he and his group is studying the use of communication systems from the end-user perspective and doing exploratory work in new service concept areas. Mikael has been working with user experience issues and interaction design for mobile and fixed communication systems at Ericsson since 1994. Prior to Ericsson he worked 10 years at Digital Equipment with user centred system development and user interface design. In addition to several publications within the human-computer interaction area he has participated at panels and as invited speaker at international HCI conferences and seminars. Mikael have a long experience working in international standardisation and research foras like ITU WP8F and the Wireless World Research Forum (WWRF). In WWRF he was vice chairman elect of working group 1 (The Human Perspective and Service Concepts) for 2002-2007. He was also a member of the program committee for “Services and IT-implementation” at the Swedish innovation agency - VINNOVA between 2001-2009. Mikael has a Master of Science degree in Applied Physics and Electrical Engineering from Linköping Institute of Technology, Sweden.
is Head of Research at IKEA of Sweden.
I get a lot of energy from...
is Head of Research at IKEA of Sweden.
I get a lot of energy from our vision: to create a better everyday life for the many people. Far too many solutions and products are aimed for people with quite high income. Far too many solutions and products are aimed for the few moments in life, not for the everyday. Far too many solutions and products don’t create true value for people. I want to explore how we jointly can reach beyond what we could reach by our own.
Moira has just completed the MSc Human Centred Systems at City...+
Moira has just completed the MSc Human Centred Systems at City University, London and her thesis was based upon research conducted at Mobile Life working with Barry Brown, during summer 2012.
With a keen interest in field research, ethnography and ethnomethodology in relation to HCI, Moira has now happily returned to Mobile Life to work with Barry on a number of different projects investigating how people use smart phones in everyday life.
+467606 46873 firstname.lastname@example.org
holds a position as IT-strategist at the City of Stockholm’s IT-...+
holds a position as IT-strategist at the City of Stockholm’s IT-department at the Executive Office. During her long experience in the City, she has been working in different leading positions in different departments, among other Head of Administrative Development at the Executive Office and Head of IT Development at Stockholm Business Region. During that time she was active in positioning Stockholm as the IT Capital and Mobile City.
Monica has also been appointed expert to the Ministry of Justice, Ministry of Interior and Vinnova regarding e-democrazy and e-services. She has been chairman of the national e-service Award Guldlänken and the Program Manager of The Stockholm Challenge Award.
will do a Ph.D. in the Mobility studio on video related research issues...+
will do a Ph.D. in the Mobility studio on video related research issues, starting off with developing the Instant Broadcasting System. In 2007 he was awarded the Overseas Scholarship for MS/PhD for Sweden by Higher Education Commission (HEC) where he started his Masters in Internet- Working at KTH. He has a BSC Software Engineering degree from the University of Engineering and Technology in Taxila, Pakistan.
is a master student in Interactive Systems Engineering at Royal...+
is a master student in Interactive Systems Engineering at Royal Institute of technology Stockholm Sweden. He has a BSC Computer Science degree from the University of Engineering and Technology in Lahore, Pakistan .Yasir has joined the Mobile Life center to do his master thesis. During his stay at Mobile Life Center , Yasir will work on a Project" Somaesthetics and body awareness ". Yasir will do a technical part of this project. Yasir was a web developer in Pakistan at Company XCELSOFT (PVT) LTD.
is the chair of the Mobile Life board. He studied MSc in Engineering...+
is the chair of the Mobile Life board. He studied MSc in Engineering Physics at Uppsala University and joined Ericsson in 1997. Niklas has 14 years of experience from working with telecommunications and internet-based systems such as Voice over IP, MobileTV, IPTV and Advanced Communications Systems. He is currently Director for Services and Software Research at Ericsson Research in Kista.
is a professor at the Department of Computer and Systems sciences at...+
is a professor at the Department of Computer and Systems sciences at Stockholm University, and he also leads the Mobility studio at the Mobile Life Vinn Excellence Centre. Oskar has worked in many fields related to the sociology of computing, including sociology of knowledge and engineering work and sociology of traffic and road use, related to the design of mobile applications for people on the road. His current approach draws on ethnographic fieldwork of mobile user practices to influence the design of various applications. The fields of interest covers the next generation of amateur video production, the role of fashionable aesthetics in mobile design, and human animal interaction.
+46 70 379 39 64
studied Computer Engineering at IST in Lisbon, specializing in Graphical...+
studied Computer Engineering at IST in Lisbon, specializing in Graphical Computing and EIS. Pedro did his Master’s work at Mobile Life on the Affective Health, graduating in 2008. Since that year he has been doing his PhD at Mobile Life. Pedro's PhD is based on fieldwork in Vanuatu, among communities, which had only very recently been introduced to the world of mobile communications. Getting those first hand impressions and reflecting on their mobile interaction has been the inspiring force behind his research. How do our bodies orient themselves around the technology? Is it legitimate to spend so much time playing with our mobiles? What does it mean for economically constrained communities? How can we think about and help alleviate this tension? These are some of the questions which motivate Pedro's work.
holds a PhD in Human Computer Interaction (HCI). She has been in the...+
holds a PhD in Human Computer Interaction (HCI). She has been in the Centre from start but is presently a Marie Curie Fellow at Salzburg University as part of the ERCIM Alain Bensoussan Fellowship program.
Petra’s current interest is on the digital as the design material we use in HCI and interaction systems design. How it is that the digital needs to be further explored from what potentials it holds from the perspective of design. She argues how we need to conduct more explicit material explorations on ground level to find the properties of specific digital materials, and how we need to come to talk about and share these material properties in the multidisciplinary design teams that today very much sets how we conduct design in HCI.
+46 707 667 676
is Principal Researcher at Microsoft Research in Cambridge and co-...+
is Principal Researcher at Microsoft Research in Cambridge and co-manages the Socio-Digital Systems group. Richard is concerned with how to design for ‘being human’ in an age when human-as-machine type metaphors, deriving from Turing and others, tend to dominate thinking in the area. Trained as a sociologist and with a strong passion for ordinary language philosophy, he has published over 120 papers and recently published his 10th book, Texture: Human expression in the age of communication overload, (MIT Press).
heads the Innovation unit within TeliaSonera Mobility Services, with...+
heads the Innovation unit within TeliaSonera Mobility Services, with responsibility for innovation, business incubation in selected areas and shaping of the future product portfolio. Roger Bengtsson has been with Telia/TeliaSonera since 1994. From 1999 he has been heading different units within Telia/TeliaSonera’s R&D, Business Development and Innovation. He has worked with mobile service, business and network issues from a holistic perspective (business, strategy, user, standardisation, technology) with the target to develop new business. Roger Bengtsson holds an MSc in Electrotechnical Engineering from Lund University, Sweden.
is an Interactive Media Design Master Student from Södertörns Högskola....+
is an Interactive Media Design Master Student from Södertörns Högskola. She joined the Mobile Life Centre in the end of January 2013 in order to develop her Master project and scientific paper. During her time at the centre she works on the “Somaesthetics and body awareness” project and takes part in the interaction design tasks. Sophie’s background is in the field of media production and management, as she gained her bachelor’s degree in Media Management and Journalism at the Jade University in Wilhelmshaven (Germany) and Mid Sweden University in Sundsvall. Her field of interests include user-oriented research and the practice of the design process, as well as combining tangible interaction with social media in order to create an online-offline experience.
is CTO and Head of Technical development and administration at the City...+
is CTO and Head of Technical development and administration at the City of Stockholm’s IT-department at the Executive office. Stefan has worked with IT-related issues at the city for over 15 years and has also worked as Head of unit in one of the city’s today 14 city district administrations. Stefan’s remit includes responsibility for management and development of the city’s overall IT-infrastructure with its over 40000 employees and 80000 students, including strategys for mobility and also responsibility for the city’s Healthcare and Welfare systems.
is a PhD at the Mobile Life Centre. Her research interests lie mainly in...+
is a PhD at the Mobile Life Centre. Her research interests lie mainly in the everyday use of mobile technology and how it blends into our lives. Recently she has worked on how internet is used from mobile phones at home and how robot companions, how mobile services can support lifestyle change, and how can find their place in our lives and homes. She is currently starting several projects within sports, exploring the use of sensors and actuators to augment the experience and improve the performance of athletes.
Phone: +46 70 3530369
is an Interaction Designer/Developer with interest in games. He started...+
is an Interaction Designer/Developer with interest in games. He started at the centre as a master thesis student and explored the possibilites smart phones present for Augmented Sound Reality. Currently he is developing the Android client for a gender-aware pervasive game, Codename: Heroes. The purpose of the game is to engage and empower young women. Syed has a background in Mobile App Design/ Development. He is interested in making playful interactive games that can help educate children in developing nations.
+46 70 4420611
Tom is a recently graduated master student, with a Master in Embedded...+
Tom is a recently graduated master student, with a Master in Embedded Systems from Uppsala University, Sweden and a Bachelor of Computer Science from Loughborough University, England. He is working jointly for SICS and the Interactive Institute on a long-term project that aims to create a technique training tool for cross-country skiers of all abilities. This project is a continuation of his master thesis and is being run in conjunction with Ski Team Sweden cross-country and the Swedish Olympic Committee. Away from work, Tom enjoys railway modelling, hiking and playing cricket.
is President and Business Coach for SU Innovation. Prior to joining SU...+
is President and Business Coach for SU Innovation. Prior to joining SU Innovation in 2006, Ulf worked as the Business Coach and Interim President at the Stockholm School of Economics Business Lab for two years. Before that he served as the Senior Investment Manager at TeliaSonera. In 1999, he joined Telia Business Innovation, which cooperated with Silicon Valley-based US VC-fund Vision Capital, where Ulf worked from 2000 – 2001. From 1996 to 1999, he served as a Principal for Amerscan, a US venture capital firm focused on the Nordic countries. Ulf has during two periods worked as Vice President for IT and Services Industry at Swedish Trade Council. His background is from Swedish Startups within IT/Software/Computer Graphics/Services - for example founder and President of SweSI - Swedish Software Initiative in the second half of 1990-s - and own consultancy within Business Development Internationalization and Financing.
is professor in Computer and Systems Science, with emphasis on IT and...+
is professor in Computer and Systems Science, with emphasis on IT and Learning. Fors is also vice head of department at DSV. As vice head of DSV, Fors has a special responsibility to coordinate research and research information. Fors’ own research is focusing on virtual cases for learning and virtual encounters for learning and assessment. Fors was earlier professor in Medical Education Simulation at Karolinska Institutet and well as founding chairman of the department of Learning, Informatics, Management and Ethics for more than 10 years.
started her Ph.D in Oct.2012 at Mobile Life in conjuction to KTH....+
started her Ph.D in Oct.2012 at Mobile Life in conjuction to KTH. Working on the field of HCI and Fashion, she is investigating body’s space,mobility and mobile technologies,clothes as interfaces within a cultural context. Her studies were in Product and Systems Design Engineering in Greece(5 years), a multidisciplinary study program ranging from design to congnitive science and systems theory. She did an exchange both at Köln International School of Design and Weissensee School of the Arts in Berlin (department of Textile and Surface Design) and worked at HyperWerk Institute of PostIndustrial Design in Basel, as part of “motoco project” developing her practical skills on mobile furniture, using natural materials.Her interest lies in crafts and “soft” technology (e-textiles) to create interactive prototypes that could be tested by users.
+46 (0)760587541 email@example.com
Victor Guerrero Corbi joined Mobile Life's game group to establish...+
Victor Guerrero Corbi joined Mobile Life's game group to establish his master thesis working in an interface for game mastered pervasive games in the context of the game: ''Codename: Heroes''. He is a Computer Engineering student from UPC - BarcelonaTech (Spain) with a specialization in system interfaces and integration. Along with his studies he has been involved in the game development group team-iso and developed technological solutions for educational institutions in educabits.
Title: Master Student–
started working at the Mobile Life Center in January 2013 as a PhD...+
started working at the Mobile Life Center in January 2013 as a PhD student from the KTH Media Technology and Interaction Design Group (MID). Vincent holds bachelors degrees in Philosophy and Religious Studies from Indiana University as well as a master’s degree in Human Computer Interaction Design from the IU School of Informatics and Computing. His previous graduate work circulated around values based design theory exploring social and cultural issues such as democracy, online activism, surveillance and privacy in public spaces, poverty, environmental sustainability, and how marginalized groups are empowered through passive resistance strategies such as ‘coolness’ and creative expression.
Title: Ph. D. student Academic title: Ph. D. student–
is a PhD student in Media Technology and Interaction Design department...+
is a PhD student in Media Technology and Interaction Design department at Royal Institute of Technology (KTH) in Stockholm as well as constantly joining creative processes at Mobile Life Centre. He does practice based artistic research involving practices from design and HCI and investigating topics around interactivity. Research field covers affective computing, visualization of emotions, physical interaction design and new media art taking perspective from bodily experiences and phenomenology. He has achieved Licentiate of Art in Vilnius Art Academy, Lithuania, in media art and photography. He has being active in artistic proceedings as curating exhibitions and writing critical articles as well as running an art centre for several years in Vilnius, Lithuania, before moving to Sweden. His art projects were exhibited and screened in many venues all around the world.
is doing his master thesis in the Mobility Studio. He has joined the...+
is doing his master thesis in the Mobility Studio. He has joined the project of LiveNature and is focusing on development works about the SenseMixer system, which contains manipulation of input and output of video and sensor data, video streaming and mixing, data interaction with users, etc. Xiaolin has a Bachelor degree in Electronic Information Engineering from Tianjin University, China. He is currently studying in MSC program of Communication Systems (Internetworking) at KTH.
holds a master degree of Language and culture at Linkoping University...+
holds a master degree of Language and culture at Linkoping University and a master degree of Fashion studies at Stockholm University. From May 2011, she started her PhD study at DSV in Stockholm University. Her research in the project focuses on the empirical studies of the fashion practices, such as fashion blogs and magazines, dressing in everyday life; theory of aesthetic interaction; historic study ofwell-known mobile phones and fashion theory. Her research not only aims to bring in new perspectives to both HCI and fashion theory, but is also to see how fashion, specially fashion practices, could influence mobile design in a new way in the future. She is also in charge of organizing mobile life seminars now.
+46 76 025 81 66
work in the areas of human-machine interaction, especially casual,...+
work in the areas of human-machine interaction, especially casual, mobile and physical interaction. Ylva is currently working part-time as a researcher at the Mobile Life, and also as associate professor in interaction design at KTH. Her phd work concerned social, bodily and and hands-on making of screen-based interactive systems with children. Ylva has also done various work on mobile and robot technologies, exploring ways for people to control, interact with, and program their own things. For instance by putting new forms of clothes and accessories on them.