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Do you wonder what's going on here at Mobile Life? Here is our brandnew NEWSLETTER to summon up the latest stories and happenings.
This time featuring topics like Defenders of research, Artistic Technology and more about the digital agenda as well as a Q&A with Roger Bengtsson from TeliaSonera. Check it out!
enjoy a nice Midsommar weekend and a good start into the holidays.
The "Future of money" project led by Barry Brwon had another workshop today. Together with representatives from our partners Ericsson, TeliaSonera and Rebel & Bird, the participants worked on ideas around the future of payment, where the point-of-sale was in the centre of discussion.
A proud number of twenty researchers participate in todays internal writer's workshop in order to discuss and reflect on recent writings, drafts and papers. For this task they formed two groups and alltogether fourteen papers are closely examined.
This morning we had the pleasure to welcome three representatives from Ericsson Research to the centre. An introductional kick-off meeting, where Kia talked about the Mobile Life vision and Daniel Enström and Mikael Anneroth gave a short presentation of their group and vision, was followed by a guided tour through the centre. Here a variety of different projects were presented and prototypes demoed.
Lara Houston - ‘Original’ and ‘Chinese’ mobile phones: Categorisation work and ‘postcolonial computing’ in the repair workshops of Kampala, Uganda
It is very important to have these kinds of world leading research environments in Sweden, says Mikael Anneroth at Ericsson research.
Mobile Life is one of 17 VINN Excellence that are currently running and that are financed by VINNOVA, the Universities and the Industry. The purpose of the centers is to build internationally leading research organisations with academic excellence and that do research that is relevant to the industry. The collaboration should spur knowledge transfer to the public and the industry. In this article Mobile Life is presented as one of the centres.
On Wednesday 2014-05-07 we will have a whole day event at the Centre:
33 Interaction Design Masterstudents from KTH are visiting, presenting and get to know the Centre. The time schedule will be as follows:
RT @cpltalk: Very interesting statements by Kia Höök KTH and George Khut UNSW at the Designing for the experiential body panel #CHI2014
RT @CraigMMacDonald: The #metaphone really pushes the boundaries of #art #design and #engineering. Can a machine be beautiful? Does it matt…
Recently we annonced some post-doc positions at Mobile Life. Two of them will be placed at Stockholm University (application deadline: May 4th) and yet another two at KTH (application deadline: May 31). Please submit your proposal!
We would like to see applicants willing to lead and conduct research in Human Computer Interaction (HCI) and related fields. We seek proven researchers with an international reputation, a history of excellent research, and a sensitivity to both social- and computing sciences. There are three current Mobile Life projects that candidates could work in: The Future of Money: a project focusing on understanding how payment systems are changing and the design of new mobile money systems, Somaesthetics: designing for deeply meaningful bodily experiences, increasing our somatic awareness and mastery. LifeNature: Investigating new hybrid video formats to support ways of experiencing remote contexts.
Form of employment: The positions are limited to one year with a possible extension by one more year.
Work time: Full time.
Start date: According to agreement, preferably August 2014.
Number of positions: 4 (2 at KTH and 2 at SU)
Here are the links to both positions:
In order to get a quick overview about who is present and presents at CHI this year we created our program in form of a "loppa". The origami is typically used as a children fortune-telling game but serves here as a way to showcase our contributions to CHI 2014. Attached you will find the "loppa" to download and a video showing how to actually fold and use the "loppa".
We are looking forward to meet you in Toronto between April 26th and May 01st!
Mobile technology enters almost all areas of human life both for work and pleasure. In the fashion field researchers focus on the mobile as an accessory and other mobile accessories as well as on the use of mobile technology in fashion consumption. These are some of the challenges for the mFashion project at Mobile Life Centre.
Yesterday we had prominent visitors from the WWTF - more precisely the Vienna Science and Technology Fund Board of Directors, including the Mayor of Vienna and the Director of Vienna's university. Kristina Höök introduced the centre and talked about the work conducted in the Centre, followed by a tour through with short presentation on current research. The Vienna Science and Technology Fund WWTF derives its promotion strategy from the context of the Austrian science and research scene, as well as the special position held by Vienna as the capital of Austrian research.
Gilbert Cockton - Stronger concepts
Strong Concepts have been proposed by Kristina Höök and Jonas Löwgren as a viable and worthwhile form of intermediate knowledge for design research. They can build on longstanding initiatives in other disciplines, such as Robert Merton’s Middle-range theories for Sociology, which aim at integrating theory and empirical research. In this talk, I argue that Strong Concepts can be strengthened by my theoretical construct of Abstract Design Situations, which are ideal types for all units of analysis in design, from major paradigms (e.g., Applied Arts, Engineering, Human-Centred) to low level resources such as personas and heuristics. All design phenomena can be understood as explicitly supporting one or more types of design choice, and also co-ordinating these where multiple types are involved. Four types of design choice have been identified in design theory, which I refer to as choices about Artefacts, Beneficiaries, Evaluations and Purposes. Such choices can have simple 1:1 co-ordinations, or more complex ones that co-ordinate multiple types of choice. The extent of possible co-ordinations is potentially infinite, so there can be no theoretical closure for coordinating design choices. Abstract Design Situations are a simple conceptual device that scopes commitment in concrete design settings, as well as specific activities within them, as well as the disciplinary and professional value systems with design work aligns. In this talk, I will introduce and illustrate Abstract Design Situations, and apply them to the continuum of design phenomena from practical resources, via Strong Concepts, to disciplinary cultures. I will show how Abstract Design Situations support structured scoping of Strong Concepts, and how a further concept family of approach and resource functions can further support scoping, analysis and evaluation of Strong Concepts and other design phenomena.
Gilbert Cockton is Professor of Design Theory as well as Head of the Department of Media and Communication Design at Northumbria University in North East England. His current research focuses on interactions between designers’ capabilities, values and knowledge and re-usable adaptable resources manifested in approaches for design work. His main focus is on the balance between human-focused practices, creative inventiveness and technical rigour in interaction design. His research aims to develop design and evaluation approaches that expose the tacit knowledge underlying the many connections within the design process, e.g., between designs and their beneficiaries, design purpose and evaluation, and more complex connections between multiple aspects of designs and their interconnections. This integrates much of his previous research on software structures and design, usability, accessibility, cultural design, user experience, worth and philosophical aspects of interaction design.
Gilbert has been active in Human-Computer Interaction (HCI) and Interaction Design research since 1983, with almost 220 publications on usability, user experience and accessibility, grounded- and worth/value-focused design, and notations and architectures for interactive software, and almost 220 invited presentations in 22 countries, including 12 keynote addresses. He has a broad multidisciplinary background, with an MA/PGCE in History and Human Sciences (Education) and a PhD in Computer Science. His research spans from the theoretical foundations of design and evaluation approaches, to applied work with industry on usability, user experience, accessibility and applications of value-focused design and evaluation. From 1997 to 2009, he was Research Chair in HCI at the University of Sunderland, where he secured funding for research and knowledge transfer projects and research infrastructure with a value exceeding £6M. This included a NESTA Fellowship from 2005-2008 on value-centred design. He has served in many roles within the international HCI community, including Vice-Chair of IFIP TC13 (2004 06), Chair of British HCI Group (2001-2004), (Co-)chair of ACM CHI 2003 and BCS HCI 2000 Conferences, and Secretary of IFIP WG2.7 on user interface engineering (1993-99). He is Editor Emeritus of the journal Interacting with Computers, and a member of the editorial board of the Journal of Usability Studies.
Mobile Life organises this seminar with Gilbert Cockton on Wednesday April 9th at 11:00. The seminar will be held at the Knuth conference room at SICS, Isafjordsgatan 22/Kistagången 16, elevator B, floor 6. The seminar will last for an hour and will also be broadcasted via bambuser.
Data Places -- Molly Wright Steenson, University of Wisconsin Madison
Internet of Things - allt blir uppkopplat, påverkar oss, underlättar livet, skapar nya innovationer - helt enkelt förändrar världen. Föredrag av Petra Sundström, baserad i Stockholm, med bakgrund från SICS Swedish ICT och Mobile Life, numera Ayond, vid svenska stadsnätsföreningens konferens 19 mars 2014. Här finns det videolänken till själva presentationen.
The Mobile Life Centre is looking to hire three new postdoctoral researchers to lead and conduct research in Human Computer Interaction (HCI) and related fields. We seek proven researchers with an international reputation, a history of excellent research, and a sensitivity to both social and computing sciences. Three ideal candidates:
Candidates must have received a PhD degree no more than three years prior to the application deadline, unless there are special circumstances that should be taken into account. Candidates should have a record of recent published research in top ranked conferences or journals.
More information about the positions and the application procedure can be found here.
Please contact Barry Brown for more information about the positions or the Centre.
The application, marked with the reference number SU FV-0865-14, is to be submitted no later than April 4, 2014, by e-mail to: email@example.com
"Researching and experiencing a connected future" was the leading topic of last wednesdays event, we organized together with Anders Mellbratt from Ziggy Creative Colony. In this meetup we presented our vision of technology designed so as to enhance the pleasure we experience when using active, engaged, embodied and connected technologies. Within this vision we at Mobile Life see that Internet of Things will merge with a experience centered design perspective to create entirely new and novel applications that goes beyond the current stream of interconnected home appliances currently being rolled out.
We started the evening by a presentation round of all meetup participants, which acoording to the amount of interest, took quiet a while. Afterwards Prof. Kristina Höök gave a short presentation about Mobile Life by highlighting our values "Always explore! Always create! Always enjoy!". To spur the discussion we presented and demonstrated a few ongoing research projects from our centre:
As a usual procedure at meetups discussion, mingle and networking were in focus after the talks; accompanied by snacks and drinks.
Foto: Anders Mellbratt
Mobile Life is represented by a number of talented researchers at DIS this year.
Lucian Leahu with Freaky: hybrid human-machine emotion
Abstract: This paper studies the use of automatic inference of useremotion as a resource for user interpretation. It makes several contributions. First, we offer a case study designing a system that uses machine learning (ML) models to support human interpretation: Freaky is an interactive, system engaging sensor-based statistical classification designed to help users experience and understand their emotions. Second, we provide an alternative account of ML models based on the feminist concept of performativity. Third, it presents a set of design strategies for incorporating ML models in systems designed for open-ended user interpretation of affect: exposing the models through design, blurring the line between human and machine
interpretations of emotion, and providing opportunities for users to rework distinctions between their interpretations and the system’s. Qualitative results from a user deployment show that these strategies make possible hybrid human-machine enactments of emotion.
Ylva Fernaeus and Anna Vallgårda with Ajna: negotiating forms in the making of a musical cabinet
Abstract: Ajna is a musical cabinet made from a rich composition of acoustic materials and designed to perform digitally composed music. In this paper, we aim to unpack the design process that lead up to this unique artwork. We base our analysis on interviews with its two inventors as well as observations of Ajna performing in different contexts. From the perspective of interaction design, we discuss the values of aesthetic intentions, the explorative design process, and the negotiations between physical form, temporal from, and the interactive gestalts.
Vasiliki Tsaknaki, Ylva Fernaeus, Mischa Schaub (Hyperwerk Institute for Post Industrial Design, Basel) with the title: Leather as a Material for Crafting Interactive and Physical Artifacts
Abstract: Leather is a material used for the making of artifacts ever since early human history, and which can potentially be used also in contemporary design for various types of interactive and electronic products. In this paper, we present a series of small scale explorations of leather, first as skin close interfaces for physical engagement, and secondly in terms of crafting using hand tools and a laser cutter. We reflect on our experiences along these two strands and discuss future possibilities of leather as a rich material for providing new types of interactive experiences. By discussing emerging topics related to traditional crafting processes and contemporary rapid fabrication with this material, we find a great potential of merging such processes and tools for future interaction design settings
Petra Sundström, Beck, et al. with the title Gaming to Sit Safe: The Constrained Body as an Integral Part of Gameplay
Abstract: It is a well known fact that constrains can provide nerve to a design. In this paper we present how we have approached the design space set up from automotive driving and full-body interaction games. We describe how we have designed and evaluated the core experiences of three different games that all three have the potential of being used in some more fully-fledged game-design aimed at making it more fun to sit still, and thereby potentially more safe, while as a young child being transported by car. We show to how design efforts like this can help broaden on the knowledge we in HCI have of how to design for more bodily experiences with technology in general. And how the constraints we for this design task were working with can help to improve on the methods we use, and have developed in HCI for this.
-------------------------------- Short paper:
Jarmo Laaksolahti, Jakob Tholander, Stina Nylander with the title: Experiencing art through kinesthetic dialogue
Abstract: From the analysis of how the Lega, a touch, motion, and location sensitive device that allows museum visitors to share their experiences, we identifiedkinaesthetic dialogue as an orienting concept for the understanding and the design of movement-based social interaction and experiences. It provides an analytical lens which captures critical aspects of kinaesthetic action in aesthetic experiences, as well as for better understanding of how users appropriate such artefacts in interaction. We believe that kinaesthetic dialog is a promising candidate for a meta-concept to capture interaction design knowledge in movement based technologies.
-------------------------------- Doctoral Consortium:
Jinyi Wang, with the title: Exploring the Alternative Means to Communicate Interaction Design Research
Abstract: This paper describes the author’s doctoral study that intends to explore the alternative means to communicate interactions design research to practice, with the focus on communication of hybrid interactions. This exploration is realized by proposing and validating different approaches in various particular design situations via Research through Design. The processes and outcomes contribute to interaction design community in the ongoing discussion of bridging the gap between research and design, in particular, in designing hybrid interactive systems.
ZIGGY says "Några råder om Cameron, IoT, Obama och Daniel Ek": http://t.co/cHSrNPPVku
Information is the infrastructure of modern digital democracy
We live in a connected world. Technology is developing in a rapidly pace and enables to create services that change and shape everything around us. Soon, we live in a completely different, connected society. But the Swedish government seems to have missed the extent of the revolution that is imminent, argue Kristina Höök and Darja Isaksson.
Read the full DN debate article in Swedish: ”Gör Sverige till testbädd för sakernas internet”
(Foto: Alamy; DN)