The Mobile VINN Excellence Centre
Mobile Life’s research is based on design-led exploration of novel technology. We envision an enjoyment society, where happiness, pleasure and playfulness are key factors. The technology trend that supports this is an emerging consumer-oriented Internet of Things (IoT). To map out and understand this future development, the centre performs strategic innovation by collaboratively creating and evaluating enjoyment services that will make the vision of an enjoyment society a reality.
The Mobile Life VINN Excellence Centre was formed in 2007, and has established itself as an internationally recognized research locus in the area of mobile services. The centre is a joint venture between three research partners and nine industrial partners and with funding the Swedish governmental funding agency VINNOVA.
At present there are approximately 30 researchers, exploring experiential, leisure and playful mobile and ubiquitous interactions. The research is interdisciplinary, involving researchers from computer science, interaction design, sociology, psychology but also game design, art, dance, and fashion. The Centre’s competitive edge lies in making serious research on what we might normally portray as “unserious” activities in collaboration with our industry partners Ericsson, Microsoft Research, IKEA, ABB, TeliaSonera, Rebel & Bird, Ziggy creative colony, Sparbanken Rekarne, Slagkryssaren and Stockholm City.
We get inspired by doing studies on people's mundane leisure and creative activities such as horseback riding, hunting, parkour, dancing or role-playing. We use those insights to spur innovative design processes, resulting in mobile applications, sensor-based applications, pervasive games, Mobile Mash-Up services, new mobile media, technical platforms and materials to support amateurs' creativity.
The centre is internationally visible: it was selected as the second lab to be featured in the international journal Interaction’s series of important HCI (Human Computer Interaction) labs around the world. The scientific productivity is high, with high visibility at international conferences and in journal publications, as well as in the launch of several books. Results are demonstrated in the form of new playful activities and applications such as pervasive games and social media on the road, and through developing tools and methods for design. The centre is actively pursuing commercialisation of its research results, with several patents and spin-off projects in the process.
Please take a look at our printed material such as our annual reports and folders to get to know more about our center!